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TimothyMeadows
Perfil de creador de GitHub

TimothyMeadows

Vista por repositorio de 47 skills recopiladas en 1 repositorios de GitHub.

skills recopiladas
47
repositorios
1
actualizado
2026-06-23
explorador de repositorios

Repositorios y skills representativas

tcg-art-direction
Diseñadores gráficos

Plan original trading card game and card-battler visual direction for TCG/CCG card frames, card illustrations, board styling, tokens/minions, hand/deck/graveyard zones, VFX, and Hearthstone-like fantasy tabletop polish while keeping references IP-safe.

2026-06-23
create-game-art-sheets
Artistas de efectos especiales y animadores

Plan and specify production-ready game art sheets, including environment tilesets, biome/terrain sets, autotile sets, prop atlases, and directional character animation sheets with 4, 6, 8, 16, or custom facing counts. Use when art roles need to create tilesets or sprite animation sets before implementation handoff.

2026-06-06
generate-style
Desarrolladores de software

Generate the host repository STYLE.md by composing one or more selected templates from ./.styles/.

2026-06-06
maintain-art-style-contract
Desarrolladores de software

Maintain, generate, or validate the host repository STYLE.md art contract from OpenCaw .styles templates. Use when visual work must preserve a project art direction, when a user asks to choose or change art styles, or when art roles need to verify that STYLE.md still references valid style templates.

2026-06-06
prepare-game-art-handoff
Desarrolladores de software

Prepare game art assets for implementation handoff with style references, source/runtime file paths, atlas metadata, pivots, anchors, animation rows, collision assumptions, sorting layers, licensing, and validation checks. Use when art roles deliver assets to engineering, QA, game design, or documentation.

2026-06-06
review-isometric-production
Desarrolladores de software

Review isometric and 2.5D game art for projection, tile metrics, anchors, elevation, depth sorting, occlusion, lighting, walkability, and gameplay readability. Use for isometric sprites, tiles, props, environments, VFX, maps, atlas handoffs, or style reviews.

2026-06-06
goal-flow
Desarrolladores de software

Manage explicitly requested OpenCaw goals as automated multi-task delivery flows with automatic per-task PR creation and required post-PR QA.

2026-05-16
orchestrate-subagents
Especialistas en gestión de proyectos

Plan and coordinate parallel subagent lanes using OpenCaw roles, durable task artifacts, and tool-specific execution guidance.

2026-05-16
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