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threejs-scenes

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Actualizado9 de julio de 2026 a las 01:38

Build production-quality three.js WebGL scenes with vanilla three.js (no R3F). Use this skill whenever the user mentions three.js, WebGL, 3D scenes in the browser, isometric games, voxel worlds, infinite/endless scrollable 3D, procedural geometry, instancing/BatchedMesh, billboards, particle systems, shader effects, glitch effects, bloom, lens flares, god rays, depth of field, chromatic aberration, stereoscopy, anaglyph, film grain, HUD transitions, camera controls (orbit/follow/pan-zoom), touch-friendly 3D controls, three.js performance optimization, draw-call reduction, LOD, post-processing chains, EffectComposer, GLSL ShaderMaterial, or LLM-driven programmatic generation of three.js content. Also trigger when the user wants to build a 3D web experience, mounts a `canvas` for three.js, asks "how do I make this run smooth", needs frame-rate capping, or wants to generate 3D assets from text prompts via Gemini / ai-sdk function tools.

Instalación

Instalar con Codex o Claude Copia este prompt, pégalo en Codex, Claude u otro asistente, y deja que revise la página de la skill y la instale por ti.

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