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unravel-dev
Perfil de creador de GitHub

unravel-dev

Vista por repositorio de 25 skills recopiladas en 1 repositorios de GitHub.

skills recopiladas
25
repositorios
1
actualizado
2026-07-19
mapa de repositorios

Dónde viven las skills

Repositorios principales por número de skills recopiladas, con su participación en este catálogo del creador y su variedad ocupacional.

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Repositorios y skills representativas

unravel-assets
Desarrolladores de software

Manages UnravelEngine asset pipeline: importers, .meta sidecars, UID stability, asset compilation, async loading, and reimport. Use for asset types, import errors, content browser issues, or compiled .asset output.

2026-07-19
unravel-build-verify
Desarrolladores de software

Builds and verifies UnravelEngine: CMake targets, engine_data/editor_data copy, .NET SDK / CoreCLR scripting dependency, sanitizers, and CI workflows. Use after code changes, before marking work complete, or when fixing build/CI failures.

2026-07-19
unravel-entities
Desarrolladores de software

Creates and edits UnravelEngine scene entities via Editor MCP: hierarchy, coordinate system (X-right Y-up Z-forward), WORLD vs LOCAL transforms, components, ScriptComponent source, and scene_save. Use when spawning primitives, parenting, placing children, attaching C# scripts, or persisting .spfb scenes.

2026-07-19
unravel-materials
Desarrolladores de software

Creates and edits UnravelEngine PBR materials via Editor MCP tools or code. Use when changing .mat assets, model material slots, runtime material instances, or deciding asset vs instance edit paths.

2026-07-19
unravel-projects
Desarrolladores de software

Opens/closes UnravelEngine editor projects, lists recent projects, and opens or creates scenes from defaults::scene_preset via Editor MCP. Use when switching projects, loading .spfb scenes, or bootstrapping a new preset scene.

2026-07-19
unravel-scripting
Desarrolladores de software

Works on UnravelEngine managed scripting: C# API, script glue, hot-reload, ScriptComponent lifecycle, and C++/C# interop via dotnetpp (CoreCLR). Use for game scripts, scripting backend, OnCreate/OnUpdate hooks, or physics/UI events forwarded to C#.

2026-07-19
unravel-viewport
Desarrolladores de software

Controls the UnravelEngine Scene panel editor camera and viewport screenshots via MCP. Use when framing entities, looking at points, orbiting, resetting the viewport camera, or capturing Scene/Game screenshots.

2026-07-19
unravel-play-mode-change
Desarrolladores de software

Guides changes that affect edit mode vs play mode behavior in UnravelEngine. Use when features behave differently during play, pause, splash, or resume, or when state must reset on play end.

2026-07-18
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