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markmap
A comprehensive skill for Markmap - rendering Markdown as interactive mindmaps.
Instalar con Codex o Claude Copia este prompt, pégalo en Codex, Claude u otro asistente, y deja que revise la página de la skill y la instale por ti.
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A comprehensive skill for Markmap - rendering Markdown as interactive mindmaps.
Instalar con Codex o Claude Copia este prompt, pégalo en Codex, Claude u otro asistente, y deja que revise la página de la skill y la instale por ti.
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| name | Markmap |
| description | A comprehensive skill for Markmap - rendering Markdown as interactive mindmaps. |
This skill provides comprehensive details and patterns for using Markmap to generate interactive, hierarchical mindmaps from Markdown.
To install globally:
npm install -g markmap-cli
Or via npx:
npx markmap-cli <input.md>
Useful CLI commands:
markmap input.mdmarkmap -w input.mdmarkmap input.md --no-toolbarmarkmap input.md -o output.htmlInstall core packages:
npm install markmap-lib markmap-view
You can convert markdown into data using markmap-lib and render it with markmap-view. React and Vue support is also available via ecosystem modules.
Markmap uses standard Markdown structure to build tree nodes:
#, ##, ###): Define the nodes. Top-level heading becomes the root. Subheadings define branches.-, *, 1.): Can be used instead of or alongside headings for branching beyond the 6-level limit of headings.{scale=1.1 color=#888}.$...$ or block math $$...$$.You can customize the mindmap by providing a frontmatter block in your markdown with the markmap key:
---
markmap:
colorFreezeLevel: 2
lineWidth: 2
initialExpandLevel: 2
maxWidth: 300
---
These properties let you define:
colorFreezeLevel: The depth at which branch colors stop alternating.initialExpandLevel: The depth of nodes expanded by default.lineWidth: Thickness of the branch lines.maxWidth: Maximum width of a node before it wraps text.--- block at the very top of the .md file.# Root Node to ensure all children branch out properly. Multiple # tags might be interpreted as multiple roots depending on the renderer.