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viverseofficial
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viverseofficial

Vista por repositorio de 35 skills recopiladas en 1 repositorios de GitHub.

skills recopiladas
35
repositorios
1
actualizado
2026-06-12
mapa de repositorios

Dónde viven las skills

Repositorios principales por número de skills recopiladas, con su participación en este catálogo del creador y su variedad ocupacional.

explorador de repositorios

Repositorios y skills representativas

viverse-polygon-streaming-threejs
Desarrolladores de software

Three.js Polygon Streaming .xrg integration and debugging playbook for @polygon-streaming/web-player-threejs, including correct wrapper events, asset publishing, model fitting, and fallback replacement policy

2026-06-12
viverse-playcanvas-toolkit
Desarrolladores de software

Bundle entry for the exported VIVERSE PlayCanvas Toolkit workflow pack. Use when you want bundled VIVERSE PlayCanvas Toolkit skills, prompts, catalogs, and helper assets in one standalone package.

2026-06-12
threejs-collision-patterns
Desarrolladores de software

Collision detection patterns for Three.js games without physics engines

2026-06-09
viverse-key-protection-lambda
Desarrolladores de software

Protect third-party API keys by moving secret-bearing calls into VIVERSE Play Lambda scripts and keeping only non-secret user data in VIVERSE Storage.

2026-06-06
threejs-racing-ai-driver
Desarrolladores de software

Build or fix CPU racing drivers for Three.js or VIVERSE racing games. Use for waypoint loops, tile-to-route reconstruction, lap completion, recovery logic, and low-overhead debug workflows.

2026-06-06
viverse-auth
Desarrolladores de software

VIVERSE Login SDK integration for user authentication and SSO

2026-06-06
viverse-token-gateway
Desarrolladores de software

Integrate VIVERSE Token Gateway for AI chat in published apps — auth header construction, non-streaming and SSE streaming patterns, rate-limit handling, and error recovery.

2026-06-06
viverse-pls-cli
Desarrolladores de software

Upload and replace 3D model assets to VIVERSE using pls-cli. Use when the task involves uploading .zip/.glb/.obj files to VIVERSE, replacing existing assets, managing model conversion, or running pls-cli commands against stage/prod environments.

2026-06-05
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