Three.js Polygon Streaming .xrg integration and debugging playbook for @polygon-streaming/web-player-threejs, including correct wrapper events, asset publishing, model fitting, and fallback replacement policy
Bundle entry for the exported VIVERSE PlayCanvas Toolkit workflow pack. Use when you want bundled VIVERSE PlayCanvas Toolkit skills, prompts, catalogs, and helper assets in one standalone package.
Collision detection patterns for Three.js games without physics engines
Protect third-party API keys by moving secret-bearing calls into VIVERSE Play Lambda scripts and keeping only non-secret user data in VIVERSE Storage.
Build or fix CPU racing drivers for Three.js or VIVERSE racing games. Use for waypoint loops, tile-to-route reconstruction, lap completion, recovery logic, and low-overhead debug workflows.
VIVERSE Login SDK integration for user authentication and SSO
Integrate VIVERSE Token Gateway for AI chat in published apps — auth header construction, non-streaming and SSE streaming patterns, rate-limit handling, and error recovery.
Upload and replace 3D model assets to VIVERSE using pls-cli. Use when the task involves uploading .zip/.glb/.obj files to VIVERSE, replacing existing assets, managing model conversion, or running pls-cli commands against stage/prod environments.