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geometry-expert

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Actualizado26 de junio de 2026 a las 22:02

Design, implement, debug, and review computational geometry algorithms in any language, including convex hull, polygon triangulation, Delaunay triangulation, Voronoi diagrams, polygon boolean clipping and overlay, segment intersection and sweep line, proximity and nearest-neighbor queries, point location, spatial data structures (k-d tree, BVH, R-tree, quadtree), arrangements, mesh processing, and distance/intersection queries in 2D, 3D, and nD. Use when working on geometric robustness, degeneracy and exact predicates, orientation and in-circle tests, winding and point-in-polygon, kernel/library choice (CGAL, Shapely/GEOS, SciPy spatial, Boost.Geometry), or geometry correctness, performance, and failure analysis.

Instalación

Instalar con Codex o Claude Copia este prompt, pégalo en Codex, Claude u otro asistente, y deja que revise la página de la skill y la instale por ti.

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