con un clic
geometry-expert
Design, implement, debug, and review computational geometry algorithms in any language, including convex hull, polygon triangulation, Delaunay triangulation, Voronoi diagrams, polygon boolean clipping and overlay, segment intersection and sweep line, proximity and nearest-neighbor queries, point location, spatial data structures (k-d tree, BVH, R-tree, quadtree), arrangements, mesh processing, and distance/intersection queries in 2D, 3D, and nD. Use when working on geometric robustness, degeneracy and exact predicates, orientation and in-circle tests, winding and point-in-polygon, kernel/library choice (CGAL, Shapely/GEOS, SciPy spatial, Boost.Geometry), or geometry correctness, performance, and failure analysis.
Instalar con Codex o Claude Copia este prompt, pégalo en Codex, Claude u otro asistente, y deja que revise la página de la skill y la instale por ti.