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audio-guide

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Actualizado11 de julio de 2026 a las 20:46

Use when building a low-level, real-time audio/sound system that does its own mixing: the OS audio callback / render thread, summing voices into the output buffer, sample-rate conversion and per-voice pitch, voice pools and stealing, and handing play/stop/parameter changes from the game thread to the audio thread. Triggers on audio underrun/dropout, clicks/pops, the audio callback can't lock or allocate, buffer size vs latency, resampling/interpolation, mixing gain/pan/clipping, fixed voice pools, even when the user doesn't say 'audio'.

Instalación

Instalar con Codex o Claude Copia este prompt, pégalo en Codex, Claude u otro asistente, y deja que revise la página de la skill y la instale por ti.

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