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editor-viewport-guide

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Actualizado11 de julio de 2026 a las 20:46

Use when building the interactive 3D viewport that bridges a real-time renderer and an editor: GPU id-buffer object picking, selection outline/highlight rendering, and move/rotate/scale gizmos that work on any object plus the linear algebra behind them. Triggers on click-to-select in a 3D scene, reading back the picked object under the cursor, drawing a crisp selection outline, transform handles/gizmos, dragging an axis at a steep camera angle, constant screen-size handles, ray/plane projection, even when the user doesn't say 'viewport' or 'gizmo'.

Instalación

Instalar con Codex o Claude Copia este prompt, pégalo en Codex, Claude u otro asistente, y deja que revise la página de la skill y la instale por ti.

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