| name | audio-style-pack |
| description | Create an audio direction pack covering pillars, mix hierarchy, sonic language, and implementation priorities. Use early or when the game lacks coherent sound direction. |
Audio Style Pack
When to use
Create an audio direction pack covering pillars, mix hierarchy, sonic language, and implementation priorities. Use early or when the game lacks coherent sound direction.
Inputs to gather
- emotional tone
- core feedback needs
- music/SFX balance
- platform constraints
Recommended roles
audio_director
sound_designer
game_designer
Primary docs / outputs
studio/docs/templates/audio-direction-lite.md
studio/docs/templates/content-pipeline.md
Workflow
- Inspect the current repo/docs state first and cite concrete evidence.
- Choose the smallest useful output that moves the project forward.
- Translate visual/audio direction into concrete constraints for production and implementation.
- Update or create durable docs when the result should persist.
- Recommend the next best role or skill if more work remains.
Category rules
- Optimize for clarity and production sustainability, not only taste.
- Note runtime, content-pipeline, and performance implications of artistic choices.
- Keep deliverables concise enough for downstream implementation.
Deliverables
- audio pack
- mix priorities
- event list
- implementation notes
Validation bar
- style/readability rules captured
- pipeline implications noted
- asset or implementation next step clear