| name | multiplayer-slice |
| description | Design or implement one multiplayer feature slice with authority model, sync expectations, latency assumptions, and desync validation. Use for online or co-op work. |
Multiplayer Slice
When to use
Design or implement one multiplayer feature slice with authority model, sync expectations, latency assumptions, and desync validation. Use for online or co-op work.
Inputs to gather
- feature behavior
- host/client topology
- state ownership
- match/session flow
Recommended roles
network_programmer
backend_engineer
qa_lead
Primary docs / outputs
studio/docs/templates/feature-brief.md
studio/docs/templates/test-plan.md
studio/docs/templates/telemetry-schema.md
Workflow
- Inspect the current repo/docs state first and cite concrete evidence.
- Choose the smallest useful output that moves the project forward.
- If code changes are involved, keep the patch tight and validate the changed behavior.
- Update or create durable docs when the result should persist.
- Recommend the next best role or skill if more work remains.
Category rules
- Map the actual files/systems first, then choose the smallest viable implementation slice.
- Prefer reversible, reviewable patches over broad speculative refactors.
- Report commands, tests, and manual checks honestly.
Deliverables
- network slice plan
- authority model
- desync risks
- validation matrix
Validation bar
- touched files/systems identified
- tests or manual validation listed
- follow-up work clearly scoped