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ue-lookdev-workflow

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Actualizado8 de marzo de 2026 a las 15:31

This skill should be used when setting up physically based lighting environments in Unreal Engine, including HDRI capture and processing, LookDev material calibration, and Virtual Production lighting matching. Trigger when the user needs physical lighting parameters, camera exposure settings, or guidance on matching real-world lighting to virtual scenes.

Instalación

Instalar con Codex o Claude Copia este prompt, pégalo en Codex, Claude u otro asistente, y deja que revise la página de la skill y la instale por ti.

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