con un clic
godot-api
// Look up Godot engine class APIs, methods, properties, signals, enums, or C# Godot syntax. Use when you need a targeted Godot API answer or a specific engine-class recommendation.
// Look up Godot engine class APIs, methods, properties, signals, enums, or C# Godot syntax. Use when you need a targeted Godot API answer or a specific engine-class recommendation.
Look up Babylon.js APIs, import paths, examples, loaders, Vite integration, and browser runtime behavior. Use for Babylon-specific API lookup, feature design, rendering setup, asset loading, and capture issues.
Generate or update a complete Babylon.js browser game from a natural-language description. Use when the user wants ${AGENT_NAME} to make, rebuild, or substantially extend a Babylon.js project end to end.
Look up current Bevy engine APIs, crates, examples, and patterns. Use for any Bevy-related question, including API lookup, feature design, architecture, and implementation patterns.
Generate or update a complete Bevy game from a natural-language description. Use when the user wants ${AGENT_NAME} to make, rebuild, or substantially extend a Bevy project end to end.
Generate or update a complete Godot game from a natural-language description. Use when the user wants ${AGENT_NAME} to make, rebuild, or substantially extend a Godot project end to end.
| name | godot-api |
| display_name | Godot API Lookup |
| short_description | Targeted Godot class and C# API lookup |
| default_prompt | Use ${GODOT_API_COMMAND} to answer a specific Godot API or C# Godot syntax question. |
| allow_implicit_invocation | false |
| description | Look up Godot engine class APIs, methods, properties, signals, enums, or C# Godot syntax. Use when you need a targeted Godot API answer or a specific engine-class recommendation. |
This skill is a narrow reference tool. Keep answers targeted to the caller's question.
Do not list or enumerate ${GODOT_API_SKILL_DIR}/doc_api/ or ${GODOT_API_SKILL_DIR}/doc_source/. Those directories contain nearly a thousand files and listing them wastes context. Navigate through _common.md, _other.md, and the specific class file you actually need.
${GODOT_API_SKILL_DIR}/doc_api/_common.md and _other.md for the class name instead of reading the whole index files.${GODOT_API_SKILL_DIR}/doc_api/_common.md and _other.md to identify likely candidates, then read only the relevant docs.${GODOT_API_SKILL_DIR}/doc_api/{ClassName}.md file or files.C# syntax reference: ${GODOT_API_SKILL_DIR}/csharp.md — C# Godot syntax, patterns, and recipes. Read it when the caller asks about C# Godot syntax, idioms, or common patterns such as input handling, tweens, state machines, or signals.
Bootstrap if doc_api is empty:
bash ${GODOT_API_SKILL_DIR}/tools/ensure_doc_api.sh