| name | medieval-village |
| description | A rustic medieval village with town square, timber-frame houses, market stalls, church, and surrounding forest |
| user-invocable | true |
| metadata | {"type":"world","genre":"medieval","difficulty":"starter","entity_count":38,"features":["parametric shapes","PBR materials","point lights","directional light","ambient audio (forest + wind)","spatial audio (fire emitters)","bob behaviors","pulse behaviors","spin behaviors","avatar (first person)","guided tour"]} |
| useWhen | [{"contains":"medieval"},{"contains":"village"},{"contains":"fantasy"}] |
Medieval Village
A rustic medieval village built entirely from parametric primitives. The scene
demonstrates a range of Gen features: shapes, PBR materials, lighting, ambient
and spatial audio, behaviors, avatar configuration, and a guided tour.
Scene Layout
- Town square at origin with a central stone well
- Timber-frame houses (4) arranged around the square
- Market stalls (3) with colored awnings along the east side
- Church with a tall steeple to the north
- Fenced perimeter with wooden posts and crossbars
- Trees scattered outside the fence with gentle bob animation
- Torches with fire audio emitters and pulse glow
- Ground plane representing a dirt village floor
Audio
- Ambient forest soundscape with bird calls and light wind
- Spatial fire crackle on the two torch emitters
- Spatial hum on the church bell
Behaviors
- Market awning flags bob gently in the breeze
- Torch flames pulse (scale breathing)
- Weathervane on the church spins slowly
How to Load
gen_load_world({ "path": "medieval-village" })
To customize, fork it first:
gen_fork_world({ "source": "medieval-village", "new_name": "my-village" })
Then modify entities, add NPCs, doors, or teleporters as needed.