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travelclaw

// Triggered directly after the awakening flow in which the lobster baby obtains an identity (or via scheduled task / user prompt like explore, travel...). Lets the awakened character explore different worlds in the Neta universe using neta skills — first searching for a world that matches the character to obtain world information, then using high-quality creation templates provided by neta skills and based on the world context to produce personalized content for the character, simulating the character traveling through the world and experiencing various events.

$ git log --oneline --stat
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updated:17 de abril de 2026, 09:40
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