| name | unity-addressables |
| description | Manage Unity Addressables groups and content with unity-cli. Use when the user asks to list or create a group, add or remove an entry, build or clean addressables content, or analyze and fix addressables issues before a build. Do not use for generic import settings or material edits; use `unity-asset-management` instead. |
| allowed-tools | Bash(unity-cli:*), Read, Grep, Glob |
| metadata | {"author":"akiojin","version":"0.3.0","category":"assets","triggers":["addressables","group","entry","bundle","content-build"],"siblings":["unity-asset-management"]} |
Addressables
Manage Addressable asset groups, build content, and analyse bundles. This skill is the content-delivery sibling of unity-asset-management.
Use When
- The user wants to manage Addressables groups or entries.
- The task involves building or cleaning Addressables content.
- The user wants an analysis pass or automatic issue fix before shipping content.
Do Not Use When
- The task is about general asset import settings or dependency analysis outside Addressables; use
unity-asset-management.
- The request is about scene object setup rather than content delivery; use
unity-gameobject-edit or unity-scene-create.
Preferred Flow
- Inspect existing groups before creating or moving entries.
- Apply group or entry changes with
addressables_manage.
- Run
addressables_analyze before a build, and use fix_issues only when the reported changes are acceptable.
- Build with
addressables_build, using clean_build when structure changed substantially.
unity-cli raw addressables_manage --json '{"action":"list_groups"}'
unity-cli raw addressables_manage --json '{"action":"create_group","groupName":"Characters"}'
unity-cli raw addressables_manage --json '{"action":"add_entry","groupName":"Characters","assetPath":"Assets/Prefabs/Hero.prefab","address":"hero"}'
unity-cli raw addressables_analyze --json '{"action":"analyze"}'
unity-cli raw addressables_build --json '{"action":"clean_build"}'
Examples
- "Create an Addressables group for character prefabs and add the hero prefab."
- "Analyze Addressables issues and then build content."
- "Run a clean Addressables build after reorganising groups."
References