en un clic
King-of-the-Garbage-Hill
King-of-the-Garbage-Hill contient 10 skills collectées depuis akulihin, avec une couverture métier par dépôt et des pages de détail sur le site.
Skills dans ce dépôt
Review King of the Garbage Hill replay bugs from a replay ID, player-facing replay URL, or replay API URL. Use when troubleshooting a replay, checking what players saw, comparing replay state with raw JSON, or investigating a reported replay discrepancy; always derive and inspect both the anonymous Web UI and REST API forms from any one input.
Drive the rendered King of the Garbage Hill replay page in a real browser and collect screenshots, visible gameplay text, DOM state, interaction inventory, layout-overflow findings, console errors, and failed requests. Use for replay links, replay UI/UX review, player-perspective or round/fight inspection, visual regressions, and gameplay bug reports where the displayed cards, leaderboard, fights, passives, or logs must be examined instead of relying only on replay JSON.
Change a tunable game number (buff/nerf/rebalance a chance, threshold, cooldown, cost, multiplier, stat) for King of the Garbage Hill. Use for "buff X", "nerf Y", "change Z from 3 to 5", "сделай шанс 20%".
Fix any game bug — by audit finding ID ("fix M9 M11") OR from a free-form bug report ("Тигр получает халявные очки на старте"). Triages against docs/AUDIT-FINDINGS.md, catalogues new bugs as findings automatically, reads ALL related code before editing, updates docs in the same change, verifies, writes the commit message.
Implement a NEW King of the Garbage Hill character, or add a brand-new passive/widget to an existing one, following the verified 14-file pattern with docs updated in the same change. Use for "add character X", "new passive/widget". Changing how an EXISTING passive works is /rework-passive.
Change how an existing passive/ability works (mechanics rework per designer intent) — e.g. "переделай Огурчик Рик так, чтобы…", "rework Butcher's marks", implementing a *_update intent note. Not for bugs (/fix-finding), brand-new passives (/new-character) or pure number tweaks (/balance).
Implement manual edits made to docs/ into the game code — docs as the editing surface. Use for "apply the docs changes", "я поменял числа в BALANCE-CONSTANTS", "make the game match the docs", "implement what I changed in CHARACTERS.md".
Change a tunable game number (buff/nerf/rebalance a chance, threshold, cooldown, cost, multiplier, stat) for King of the Garbage Hill. Use for "buff X", "nerf Y", "change Z from 3 to 5", "сделай шанс 20%".
Fix any game bug — by audit finding ID ("fix M9 M11") OR from a free-form bug report ("Тигр получает халявные очки на старте"). Triages against docs/AUDIT-FINDINGS.md, catalogues new bugs as findings automatically, reads ALL related code before editing, updates docs in the same change, verifies, writes the commit message.
Change how an existing passive/ability works (mechanics rework per designer intent) — e.g. "переделай Огурчик Рик так, чтобы…", "rework Butcher's marks", implementing a *_update intent note. Not for bugs (/fix-finding), brand-new passives (/new-character) or pure number tweaks (/balance).