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SimToProse
SimToProse contient 9 skills collectées depuis amatayomosley-web, avec une couverture métier par dépôt et des pages de détail sur le site.
Skills dans ce dépôt
The character-builder's toolbox — the well of personality-science and depth frameworks for designing a whole, grounded person. Trait models (HEXACO / Big Five, Dark & Light Triads, interpersonal circumplex, Whole Trait Theory, temperament biology), type typologies (four temperaments, Jungian functions, MBTI, Keirsey, Socionics, DISC, Enneagram, the empirically-derived types), motivation/needs/values (Maslow, ERG, SDT, McClelland, Murray, Reiss, Schwartz's value circumplex, Rokeach, Moral Foundations), moral character and virtue (Aristotle's mean, VIA strengths, Kohlberg/Gilligan/Turiel/Rest, social intuitionism, moral disengagement, shame vs guilt), developmental & psychodynamic depth (Freud & the defenses, Vaillant, Erikson, Jung, Adler, Horney, attachment, object relations, Kohut, Berne, Loevinger), the shadow/clinical/wounded registers (DSM-5 & PID-5, narcissism & psychopathy, trauma responses, PTSD/C-PTSD, self-deception), archetypes (Jungian Self/Shadow/Anima, the twelve-archetype systems, Campbell/Vogle
The continuity-critic's craft toolbox — how to validate a canonized scene against the World Bible + world-state ledger before it becomes canon (design.md's layer-6 critic gate, the no-contradiction floor). Covers canon & continuity management (story/series bibles, the ledger as living canon, canon/fanon/Word of God, retcon, sliding timescale, groundedness-as-retrieval), a taxonomy of contradictions (fact/timeline/spatial/character/causal/tonal/voice/rule, anchored to Zwaan's event-indexing dimensions and de Marneffe's contradiction typology), timeline reasoning (Allen's interval algebra, point algebra, temporal constraint networks, TimeML, travel-time feasibility), spatial reasoning (RCC-8, cardinal-direction calculus, the 180-degree rule/screen direction, spatial situation models, reachability), character & knowledge consistency (persona consistency, Dialogue NLI, out-of-character/Flanderization, the vault/knowledge check, dramatic irony vs the knowledge break), voice-consistency detection (stylometry, Burro
The director's craft toolbox — story structures (three-act, Freytag, Hero's Journey, Story Circle, Save the Cat, seven-point, kishōtenketsu, Story Grid, the sequence approach), Aristotle's Poetics and the dramatic-theory lineage, scene-and-sequel and beat theory, conflict types and escalation, tension/suspense/dramatic irony, stakes and motivation, character arc, setups and payoffs, try/fail cycles, and the house discipline of moving a character by CIRCUMSTANCE rather than force. Open it when planning beats/arc/ending, placing a lever, escalating a scene, wiring a setup to its payoff, or diagnosing a faithful refusal. Framework-neutral — a well of peers, not one prescribed truth.
The character-simulator's reasoning toolbox — the substrate for acting a person. Appraisal theories of emotion (OCC, Lazarus, Scherer's component-process, Roseman, Smith & Ellsworth, Frijda's laws + action tendencies, Arnold, Weiner), core affect & dimensional emotion (Russell's circumplex, Barrett's constructed emotion, PAD, PANAS, Thayer, Plutchik, and how valence/arousal fall out of the Panksepp basis), theory of mind & mentalizing (false-belief, Dennett's intentional stance, theory-theory vs simulation, Dunbar's orders of intentionality, mind perception's agency/experience, cognitive vs affective empathy, thin-slicing, second-order belief, egocentric bias), naturalistic & bounded decision-making (Simon's satisficing, Klein's recognition-primed decision, Gigerenzer's fast-and-frugal heuristics, Rasmussen's skill-rule-knowledge, Endsley's situation awareness, Boyd's OODA, image theory, the somatic-marker hypothesis), heuristics & biases that tilt choice (prospect theory & loss aversion, framing, anchoring,
The recorder's craft toolbox — how a beat of simulation becomes accurate, typed, auditable events (design.md's consolidation, LLM call 3, the keystone). Covers event representation (Davidsonian event semantics, aspect/Aktionsart, temporal & causal ordering, TimeML, Allen's interval algebra), semantic frames & thematic roles (FrameNet, PropBank, VerbNet, AMR, Dowty's proto-roles, case grammar), speech-act theory (Austin, Searle, illocutionary force, Grice, dialogue acts, the illocution-not-perlocution wall, the recorded lie), narrative event models (story grammars, scripts, Lehnert's plot units, Chambers–Jurafsky narrative chains, Story Intention Graphs, fabula/syuzhet), the appraisal-linked event vocabulary (harm/aid/betray/reveal/acquire/bond/threaten and its {act,target,instrument,intent,stance} tag), event extraction (ACE/ERE triggers+arguments, OpenIE, SRL, LLM structured output, self-report vs mining), typed schemas & actor self-report (closed vocabularies, JSON-schema contracts, containment & capability
The narrator's craft toolbox — point of view (first / second / third-limited / -omniscient / -objective), Genette's narratology and focalization (who-sees vs who-speaks; zero/internal/external; order/duration/frequency; mood vs voice), Stanzel's narrative situations, Chatman's slant/filter, the implied author and narratee; psychic/narrative distance (Gardner's ladder) and deep POV; free indirect discourse (narrated monologue, the dual voice, the Leech-&-Short speech/thought cline, Bakhtin's double-voicing); rendering interiority (Cohn's psycho-narration / quoted / narrated monologue, interior monologue, stream of consciousness, Palmer's fictional minds); unreliable narration (Booth, Riggan's typology, Phelan's axes, bonding vs estranging); tense and its effects (epic preterite, present-tense, historical present); voice and diction (register, Latinate vs Anglo-Saxon, heteroglossia, skaz, distinct voices); show vs tell (Chekhov, Lubbock, the reality effect, the objective correlative); scene vs summary (Genette'
The cutter's craft toolbox — how to turn exhaustive recorded biographies into the shaped scene-list of a novel by SELECTION, ORDER, and PACING, never invention (the documentary editor's cut). Covers selection theory (what earns a scene — turning points, decisions, reversals, character-revealing action, promises & payoffs, cutting the inert, killing darlings), order & structure (chronological vs non-linear, flashback/flashforward, parallel plotlines, frame narrative, in medias res), narrative speed & pacing (Genette's five speeds — ellipsis/summary/scene/stretch/pause — scene vs summary, compression/expansion, montage, the tension curve), POV & the many-books cut (focalization choice, one simulation → many novels, switching the boundary, frame narrators), promise & payoff (setups, Chekhov's gun, foreshadowing, the promise to the reader, satisfying vs cheating), and the editor's craft (the assembly/rough/fine cut, montage vs continuity editing, coverage → story). Open it when selecting which recorded moments be
The showrunner's craft toolbox — how to run a whole book as a production. Covers the end-to-end loop (concept → world → cast → plan → simulate-to-beat → cut → render → assemble) and its inner scene loop; gate design (setup/beat/canon/coherence/cut/render/finish — pass conditions and fail actions, and how a gate maps to a real enforcement hook); the notes/state system (the canon ledger, production journal, story-map, thread & promise tracker, continuity register — notes as the save file); thread & promise tracking (open threads, foreshadow→payoff, mystery reveal schedules, what you owe the reader); adaptive replanning (destination fixed / route discovered, revising a beat only on a faithful refusal); and orchestration patterns (orchestrator-owns-invariants, scoped subagent handoff, the beat-blind and POV walls, admitting only gated candidates, resumability). Open it when planning the loop, designing or applying a gate, laying out the notes, tracking a promise, replanning around a refusal, or scoping a subagent
A framework-neutral, example-rich reference well for building grounded worlds — the toolbox the world-builder agent draws on. Covers physical geography (plate tectonics, Köppen/Whittaker/Holdridge climate, biomes, hydrology, resource genesis & spread), ecology & evolution (trophic webs, niches, island biogeography, speciation, speculative-biology creature design), economic systems (subsistence→market, Polanyi's forms of integration, money & debt, trade networks, scarcity/surplus), political & power structures (Service/Fried typology, Weber's authority, Mann's IEMP, Ibn Khaldun, state formation), religion & mythology (Campbell's monomyth, Dumézil's trifunctional hypothesis, pantheon design, real-vs-believed), magic-system design (Sanderson's Laws, hard/soft, cost & limit, sympathetic magic), social structure & kinship (descent, the six terminology systems, marriage & residence, stratification, honor/dignity/face), linguistics & naming (phonotactics, morphological typology, toponymy, conlang levels), historical