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oar-authoring

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Mis à jour21 juillet 2026 à 20:18

Author or interpret Open Animation Replacer (OAR) configs — the runtime, condition-driven animation system (config.json / user.json) that supersedes Dynamic Animation Replacer (DAR) and still reads DAR's legacy folders, from the bundled OAR reference. Use when the user wants to write or fix a config.json or user.json, add or edit animation conditions, gate a moveset, idle, dodge, or attack animation by weapon type, keyword, perk, race, or magic effect, set a submod priority, override a mod's conditions without editing it, read or convert a DAR _conditions.txt, or use an OAR addon condition (Math, RaySense, IED, Detection, Dialogue) — or asks why an animation isn't playing, which submod wins, or what a config does. This authors animation CONFIGS — distributing forms to NPCs is SPID, keywords to items is KID, editing record fields is SkyPatcher. Load before writing or reading any OAR config — OAR picks winners by priority, not plugin load order, and a wrong token silently no-ops at load.

Installation

Installer avec Codex ou Claude Copiez ce prompt, collez-le dans Codex, Claude ou un autre assistant, puis laissez-le vérifier la page du skill et l'installer pour vous.

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