Use when writing C++ code with `axllm` for deciding between context maps, trajectory context policy, offline optimization (ACE/GEPA), and memory recall for long-context agents.
Use when writing C++ code with `axllm` for agent memory, recall callbacks, dynamic skill discovery, loaded-skill state, and used-skill tracking.
Use when writing C++ code with `axllm` for agent tracing, centralized and multi-tenant usage accounting, action logs, runtime diagnostics, replay, and production debugging.
Use when writing C++ code with `axllm` for agent optimization, verified agent-playbook evolution, evaluators, judges, optimizer artifacts, BootstrapFewShot, and GEPA.
Use when writing C++ code with `axllm` for RLM executor loops, AxCodeRuntime sessions, runtime envelopes, process runtimes, and optional runtime profiles.
Use when writing C++ code with `axllm` for agents, child delegation, tools, MCP, citations, persistent playbook learning, stage instructions, runtime state, final typed responses, and direct-respond executor skipping.
Use when writing C++ code with `axllm` for provider clients, model selection, OpenAI-compatible calls, Responses, Gemini, Anthropic, routers, and balancers.
Use when writing C++ code with `axllm` for audio input/output, OpenAI Responses audio mapping, realtime event folding, and generated package audio examples.