| name | unity-cleaner |
| description | Use when users want to find unused assets, duplicate files, or clean up the project. |
Unity Cleaner Skills
Overview
Cleaner skills are read-only analysis except for cleaner_delete_empty_folders and cleaner_fix_missing_scripts. To delete assets, route to the asset module (asset_delete / asset_delete_batch); cleaner_delete_assets returns a preview only.
Common Mistakes
DO NOT (common hallucinations):
cleaner_delete / cleaner_remove do not exist → use asset_delete / asset_delete_batch to actually remove.
cleaner_fix does not exist → use cleaner_fix_missing_scripts specifically for missing script references.
cleaner_scan / cleaner_find_unused do not exist → use specific skills: cleaner_find_unused_assets, cleaner_find_duplicates, cleaner_find_missing_references, cleaner_find_empty_folders, cleaner_find_large_assets.
Routing:
- To delete found assets →
asset module's asset_delete / asset_delete_batch.
- For project validation →
validation module.
Skills Overview
| Skill | Description |
|---|
cleaner_find_unused_assets | Find assets not referenced by others |
cleaner_find_duplicates | Find duplicate files by content hash |
cleaner_find_missing_references | Find missing scripts/asset references |
cleaner_delete_assets | Delete assets (two-step confirmation required) |
cleaner_get_asset_usage | Find what references a specific asset |
cleaner_find_empty_folders | Find empty folders in the project |
cleaner_find_large_assets | Find largest assets by file size |
cleaner_delete_empty_folders | Delete all empty folders |
cleaner_fix_missing_scripts | Remove missing script components from GameObjects |
cleaner_get_dependency_tree | Get dependency tree for an asset |
Skills
cleaner_find_unused_assets
Find potentially unused assets of a specific type.
| Parameter | Type | Required | Default | Description |
|---|
assetType | string | No | "Material" | Asset type filter |
searchPath | string | No | "Assets" | Search path |
limit | int | No | 100 | Max results |
Returns: {success, assetType, searchPath, potentiallyUnusedCount, note, assets: [{path, name, type, sizeBytes}]}
Recipe: ../../recipes/cleaner/cleaner_find_unused_assets.md
cleaner_find_duplicates
Find duplicate files by MD5 hash.
| Parameter | Type | Required | Default | Description |
|---|
assetType | string | No | "Texture2D" | Asset type |
searchPath | string | No | "Assets" | Search path |
limit | int | No | 50 | Max groups |
Returns: {success, assetType, count, wastedBytes, groups: [{count, sizeBytes, wastedBytes, files}]}
Recipe: ../../recipes/cleaner/cleaner_find_duplicates.md
cleaner_find_missing_references
Find components with missing scripts or null references.
| Parameter | Type | Required | Default | Description |
|---|
includeInactive | bool | No | true | Include inactive objects |
Returns: {success, issueCount, missingScripts, missingReferences, issues: [{type, gameObject, path, ...}]}
Recipe: ../../recipes/cleaner/cleaner_find_missing_references.md
cleaner_delete_assets
Preview a deletion against a list of asset paths. Returns size totals without mutating anything; route to asset_delete / asset_delete_batch to actually remove.
| Parameter | Type | Required | Description |
|---|
paths | string[] | Yes | Asset paths to preview |
Returns: {success, mode: "preview", previewCount, totalBytes, totalMB, assets: [{path, exists, sizeBytes, sizeMB}]}
Recipe: ../../recipes/cleaner/cleaner_delete_assets.md
cleaner_get_asset_usage
Find what objects reference a specific asset.
| Parameter | Type | Required | Description |
|---|
assetPath | string | Yes | Asset path |
limit | int | No | Max results (default 50) |
Returns: {success, asset: {path, name, type}, usedByCount, usedBy: [{path, name, type}]}
Recipe: ../../recipes/cleaner/cleaner_get_asset_usage.md
cleaner_find_empty_folders
Find empty folders in the project.
| Parameter | Type | Required | Default | Description |
|---|
searchPath | string | No | "Assets" | Search path |
Returns: { success, count, folders }
Recipe: ../../recipes/cleaner/cleaner_find_empty_folders.md
cleaner_find_large_assets
Find largest assets by file size.
| Parameter | Type | Required | Default | Description |
|---|
searchPath | string | No | "Assets" | Search path |
limit | int | No | 20 | Max results |
minSizeBytes | long | No | 0 | Minimum file size in bytes |
Returns: { success, count, assets: [{ path, sizeBytes, sizeMB }] }
Recipe: ../../recipes/cleaner/cleaner_find_large_assets.md
cleaner_delete_empty_folders
Delete all empty folders.
| Parameter | Type | Required | Default | Description |
|---|
searchPath | string | No | "Assets" | Search path |
Returns: { success, deleted, total }
Recipe: ../../recipes/cleaner/cleaner_delete_empty_folders.md
cleaner_fix_missing_scripts
Remove missing script components from GameObjects.
| Parameter | Type | Required | Default | Description |
|---|
includeInactive | bool | No | true | Include inactive objects |
Returns: { success, removedComponents }
Recipe: ../../recipes/cleaner/cleaner_fix_missing_scripts.md
cleaner_get_dependency_tree
Get dependency tree for an asset.
| Parameter | Type | Required | Default | Description |
|---|
assetPath | string | Yes | - | Asset path |
recursive | bool | No | true | Recursively resolve dependencies |
Returns: { success, assetPath, dependencyCount, dependencies: [{ path, type }] } or { error } if asset not found.
Recipe: ../../recipes/cleaner/cleaner_get_dependency_tree.md
Example Workflow: Clean Project
cleaner_find_unused_assets — identify candidates.
cleaner_get_asset_usage — verify each candidate has no active references.
cleaner_delete_assets — preview total size + per-asset report.
asset_delete_batch — actually delete the vetted set.
cleaner_find_empty_folders → cleaner_delete_empty_folders — clean up leftover folders.