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SlopArena
SlopArena contient 8 skills collectées depuis Binoui, avec une couverture métier par dépôt et des pages de détail sur le site.
Skills dans ce dépôt
Show status of all local feature branches vs main — commits ahead/behind, last message, open PR if any. Also helps draft a squash-merge PR description. Run at session start or before switching branches.
Run SlopArena Shared.Tests with an optional filter. Rebuilds Shared DLL first. Usage — user types "/sim-test" or "/sim-test knockback" or "/sim-test MankiKit". Call this whenever testing sim behavior after a Shared change.
SlopArena — Smash/DKO-style 3D platform fighter movement & combat. ACTIVE: Unity 2022.3 C# (main branch). Camera-relative 8-direction movement, Smash-style % system, 1s dash with invincibility, double jump.
Full pipeline for adding a new character to SlopArena: concept, kit, 3daistudio prompt, model import, AnimationTree setup, and C# code wiring. Covers embedded GLB animations + .tscn wrapper approach.
SlopArena entity architecture — NPCs, hitboxes, entity IDs, processing order, bone attachments, and per-character components
SlopArena server-authoritative netcode — UDP localhost, tick system, client-side prediction, rollback, bone-accurate hurtboxes
Build, export, and release SlopArena — Godot export presets, CI/CD pipeline, and common export failure fixes.
SlopArena sim-authoritative combat engine: ServerAbility class system (MankiLmbCombo, MankiAerosolFlame, MankiRoundBomb), HitboxEvent, combo chaining, ActiveSlot pipeline, SpellResolver collision, targeted projectile system with explosion-on-impact, server-side warp, lunge/per-stage movement. Client Ability classes drive FSM states for animation + movement constraints.