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chapmanjw
Profil créateur GitHub

chapmanjw

Vue par dépôt de 66 skills collectés dans 4 dépôts GitHub.

skills collectés
66
dépôts
4
mis à jour
2026-07-20
explorateur de dépôts

Dépôts et skills représentatifs

build-natural-world
Autres occupations informatiques

Orchestrates a primarily-natural landscape or region in a live Minecraft Java world — terrain, landforms, biomes, water, natural scenery, named natural wonders, and designed caves. Sequences the terrain leaf skills and threads one shared coherence context (one datum, one continuous recipe, one palette, one biome+scatter plan, one integration pass) so the result reads as one coherent place. Use for canyons, mountains, islands, coastlines, river valleys, forests, cave systems, and recreations of natural wonders. Tier-2 orchestrator.

2026-06-08
build-systems
Autres occupations informatiques

Orchestrates a working or connective system in a live Minecraft Java world — a redstone contraption or automatic farm, a transit line, a nether hub, a mechanism — together with its housing and right-of-way. Sequences design, functional verification, build, the terrain cuts/grades it needs, and one integration pass so the machine works AND sits in the world without a raw seam. Tier-2 orchestrator.

2026-06-08
design-monument
Autres occupations informatiques

Designs and blueprints monuments, sculptures, and build-art in a live Minecraft Java Edition world — giant statues, organic creatures and dragons, abstract sculpture, pixel art and murals, large 3D text and logos. Produces solid or shell-only figurative forms with no habitable interiors, using pixel-grid image mapping, organic-curve construction, palette-gradient mapping, and armor-stand detailing. Use when the user wants a statue, sculpture, monument, memorial, mural, pixel art, logo, giant text, or a large creature. Part of the minecraft-builder workflow.

2026-06-08
exec-inspect
Analystes en assurance qualité des logiciels et testeurs

Verifies a Minecraft Java Edition build in-world after each phase — checks the plan was carried out as specified, that the result fits the world cleanly (no dangling edges, blocked paths, or unintended overrides), and proposes concrete course corrections. Use after every major phase of executing a build plan, as the build's self-correction checkpoint. Part of the minecraft-builder workflow.

2026-06-08
system-redstone
Autres occupations informatiques

Designs, plans, and verifies complex redstone and mechanical contraptions in a live Minecraft Java Edition world — item sorters, hidden and piston doors, automatic farms, mob-spawner collectors, minecart networks and roller coasters, water and bubble elevators, note-block music, traps, and decorative machines. Java-correct: uses Java redstone mechanics (quasi-connectivity, deterministic timing) and avoids patched-out tricks. Designs ship with functional in-world verification and automated correction. Use when the user wants a redstone build, an automatic farm, a contraption, or any working machine. Part of the minecraft-builder workflow.

2026-06-08
system-transit
Autres occupations informatiques

Designs and blueprints world-spanning transit and infrastructure networks in a live Minecraft Java Edition world — rail lines, roads and highways, nether-hub transit, bridges, tunnels, elevators, docks, and airports — the connective network between separate builds. Chooses the network topology and routes the links. Use when the user wants to connect two or more sites, build a transit network, a nether hub, a highway, a bridge, a tunnel, or a rail line between places. Part of the minecraft-builder workflow.

2026-06-08
terrain-integrate
Autres occupations informatiques

Grounds a finished build into the surrounding Minecraft Java world so it reads as belonging there, not dropped on — erodes an apron around the build's footprint while protecting the build itself, then re-materializes the apron to match the surrounding palette (the programmatic talus-skirt). Also naturalizes existing vanilla terrain. Runs as the required Integrate gate after any footprint-bearing build. Tier-3 leaf.

2026-06-08
terrain-landmark
Autres occupations informatiques

Composes recognizable real-world natural wonders in a live Minecraft Java world — Grand Canyon, Niagara, Uluru, Halong Bay, Bryce, Devils Tower, and the like — by identifying 2-4 signature features and building them from a library of reusable formation primitives as one continuous recipe. Recognizability comes from the signatures and credible proportions, not raw size. Tier-3 leaf, invoked by build-natural-world (was: natural-landmarks).

2026-06-08
Affichage des 8 principaux skills collectés sur 28 dans ce dépôt.
blueprinter
Développeurs de logiciels

Turns a Minecraft build plan into named, reusable structure definitions saved inside the world, so build elements can be placed, copied, and iterated later without any external state. Use after planning, to create or update the structure library for a build. Part of the minecraft-builder workflow.

2026-05-20
building-architect
Artistes en effets spéciaux et animateurs

Designs and blueprints specific named buildings and building complexes in a live Minecraft Bedrock world — real-world replicas (historical and modern), pop-culture replicas (Hogwarts, Minas Tirith), user-described originals, and generative-style fictional buildings — with deep research, advanced building technique, and heavy reuse of defined structure modules. Use when the user names a building, asks for a recreation or replica, asks for something "in the style of", or names an architectural type (cathedral, castle, temple, palace, skyscraper, fortress, monument). Part of the minecraft-builder workflow.

2026-05-20
city-planner
Artistes en effets spéciaux et animateurs

Designs and blueprints whole cities and city districts in a live Minecraft Bedrock world — real-world replicas (modern and historical), pop-culture replicas, and original cities. Plans the urban fabric — district zoning, street hierarchy, transit, walls, and reused vernacular building modules — and defers every named landmark to the building-architect skill. Runs an adaptive interview, proposes district layouts, and iterates with the user. Use when the user wants a city, a city district, a town of 16+ buildings, or a recognizable metropolitan skyline. Part of the minecraft-builder workflow.

2026-05-20
engineer
Artistes en effets spéciaux et animateurs

Designs, plans, and verifies complex redstone and mechanical contraptions in a live Minecraft Bedrock world — item sorters, hidden and piston doors, automatic farms, mob-spawner collectors, minecart networks and roller coasters, water and bubble elevators, note-block music, traps, and decorative machines. Bedrock-correct: Java-only mechanics are excluded. Designs ship with functional in-world verification and automated correction. Use when the user wants a redstone build, an automatic farm, a contraption, or any working machine. Part of the minecraft-builder workflow.

2026-05-20
inspector
Producteurs et réalisateurs

Verifies a Minecraft Bedrock build in-world after each phase — checks the plan was carried out as specified, that the result fits the world cleanly (no dangling edges, blocked paths, or unintended overrides), and proposes concrete course corrections. Use after every major phase of executing a build plan, as the build's self-correction checkpoint. Part of the minecraft-builder workflow.

2026-05-20
landscape-architect
Artistes en effets spéciaux et animateurs

Designs and blueprints intentionally designed outdoor space in a live Minecraft Bedrock world — formal gardens, parks, plazas, courtyards, hedge mazes, fountains, parterres, topiary, cloister gardens, estate grounds. Covers French formal, Italian, English landscape, Mughal, Japanese, Chinese, modernist, and other traditions. Geometric and intentional — the deliberate counterpart to the naturalistic terraforming skill. Use when the user wants a garden, park, plaza, courtyard, hedge maze, fountain, or designed grounds. Part of the minecraft-builder workflow.

2026-05-20
monument-builder
Artistes en beaux-arts, y compris peintres, sculpteurs et illustrateurs

Designs and blueprints monuments, sculptures, and build-art in a live Minecraft Bedrock world — giant statues, organic creatures and dragons, abstract sculpture, pixel art and murals, large 3D text and logos. Produces solid or shell-only figurative forms with no habitable interiors, using pixel-grid image mapping, organic-curve construction, palette-gradient mapping, and armor-stand detailing. Use when the user wants a statue, sculpture, monument, memorial, mural, pixel art, logo, giant text, or a large creature. Part of the minecraft-builder workflow.

2026-05-20
natural-landmarks
Développeurs de logiciels

Composes recognizable real-world natural wonders and landmarks — canyons, mesas, monoliths, volcanoes, waterfalls, karst towers, glaciers, sea stacks, salt flats — in a live Minecraft Bedrock world from a library of reusable formation primitives. Use when a build recreates a named natural wonder (Grand Canyon, Niagara, Uluru, Halong Bay, Giant's Causeway, …) or a recognizable landmark type. Part of the minecraft-builder workflow.

2026-05-20
Affichage des 8 principaux skills collectés sur 21 dans ce dépôt.
setup-rutherford
Autres occupations informatiques

Set up and verify Rutherford after installing this plugin: confirm the MCP server is connected, run doctor to see which coding agents actually drive, scaffold a config.toml, and install any missing npm ACP adapters. Use right after installing the plugin, when Rutherford tools are missing, or when the user asks to set up or get started with Rutherford.

2026-06-25
troubleshoot-connection
Autres occupations informatiques

Diagnose why Rutherford agents do not drive: read doctor per-agent states (not_installed, handshake_failed, no_answer, model_unavailable, error), run connect_only probes, fix PATH, auth, adapter, and Bedrock/Vertex model-id issues, and handle entitlement cases like Grok. Use when agents fail, doctor reports problems, or a panel returns failed voices.

2026-06-25
add-agents
Autres occupations informatiques

Expand Rutherford's crew: discover installed ACP agents from the community registry, adopt a local Ollama or LM Studio model as a free voice, or define a new agent by hand in config. Use when the user wants more agents available to Rutherford or asks why an agent is missing.

2026-06-16
agent-debate
Autres occupations informatiques

Run a multi-round debate where several coding agents argue a question, see each other's positions, and revise across rounds on persistent sessions, with an optional judge and convergence tracking. Use when the user wants agents to argue it out, stress-test a decision, or reach consensus on a hard tradeoff.

2026-06-16
background-jobs
Autres occupations informatiques

Run long Rutherford work as a background job (mode=async) and manage it: list jobs, watch activity, poll status, fetch the result, cancel, continue a durable job, or persist a run to disk. Use when a delegation, consensus, or debate will take minutes, or the user wants to keep working while it runs.

2026-06-16
code-review-panel
Analystes en assurance qualité des logiciels et testeurs

Review a diff or a set of changed files across multiple coding agents at a senior or principal bar — a quick independent multi-model review, or a full review-then-debate-to-consensus flow. Use when the user wants code reviewed, a change checked for ship-readiness, or a multi-model review.

2026-06-16
configure-defaults
Autres occupations informatiques

Configure Rutherford's config.toml defaults: safety posture, trusted workspaces, the enabled-agent allowlist, default effort and timeouts, persistence, and local-model auto-detection. Use when the user wants to change Rutherford's default behavior or write or edit its config file.

2026-06-16
configure-panels
Autres occupations informatiques

Create or edit saved Rutherford panels (reusable crews of agents) in panels.toon — seats, models, per-seat roles and stances, and the aggregation strategy — then hot-reload them with reload_panels. Use when the user wants to define, change, or list a named panel for consensus, debate, or review.

2026-06-16
Affichage des 8 principaux skills collectés sur 13 dans ce dépôt.
agent-host-e2e-tests
Analystes en assurance qualité des logiciels et testeurs

Use when writing, recording, updating, or troubleshooting the agent host end-to-end tests under src/vs/platform/agentHost/test/node/e2e (black-box tests that drive the whole agent host over the AHP protocol, using a CapiReplayProxy record/replay system for Claude/Copilot/Codex). Covers adding a cross-provider test, re-recording fixtures after an SDK bump, gating non-deterministic or platform-specific tests, and diagnosing replay cache misses.

2026-07-20
sessions
Développeurs de logiciels

Agents window architecture — covers the agents-first app, layering, folder structure, chat widget, menus, contributions, entry points, and development guidelines. Use when implementing features or fixing issues in the Agents window.

2026-07-18
flaky-smoke-tests
Analystes en assurance qualité des logiciels et testeurs

Diagnose intermittent VS Code Electron smoke-test failures from the Azure DevOps Flaky Smoke Tests pipeline (definition 700). Covers finding failed iterations, downloading task logs and platform artifacts with Azure CLI, correlating cumulative runner logs, tracing the introducing commit, and queueing focused validation runs.

2026-07-17
add-policy
Développeurs de logiciels

Use when adding, modifying, or reviewing VS Code configuration policies. Covers the full policy lifecycle from registration to export to platform-specific artifacts. Run on ANY change that adds a `policy:` field to a configuration property.

2026-07-01
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