| license | Apache-2.0 |
| name | agha-actor-model |
| description | Foundational concurrent computation model where actors communicate exclusively through asynchronous message passing |
| metadata | {"category":"Research & Academic","tags":["actor-model","concurrency","distributed-systems","message-passing"],"io-contract":{"kind":"deliverable","produces":[{"kind":"design-doc","description":"Actor system architecture with decision trees for actor creation strategy, message passing patterns, and failure isolation topology","format":"markdown"},{"kind":"refactor-plan","description":"Identification and remediation of anti-patterns (central orchestrator, synchronous blocking, shared state contamination, static topology) with capability routing and customer pattern alternatives","format":"markdown"},{"kind":"critique","description":"Analysis of concurrent system design against quality gates: message loop blocking, state encapsulation, address-as-capability, replacement behavior specification, and composition behavior verification","format":"markdown"}]}} |
| allowed-tools | Read,Write,Edit,Glob,Grep |
SKILL.md — Agha Actor Model: Concurrent Agent System Design
Decision Points
Choosing Actor Creation Strategy Based on Task Type
IF task has sequential dependencies:
├─ Use customer pattern: create child with reply address
├─ Pass customer address to child as parameter
└─ Child sends result directly to customer (not parent)
IF task requires long computation:
├─ Create insensitive actor for computation
├─ Forward incoming messages to buffer actor
└─ Resume from buffer when computation completes
IF task needs dynamic resource allocation:
├─ Create resource manager actors on demand
├─ Pass capabilities (addresses) as message data
└─ No central registry - addresses flow through system
IF task has failure isolation requirements:
├─ Spawn supervised child actors for risky operations
├─ Supervisor detects failure via missing replies
└─ Replace failed actors without affecting others
IF composing existing agent systems:
├─ Verify interface preserves causal structure
├─ Test behavior under composition (not just isolation)
└─ Use message protocols as boundaries (not shared state)
Message Sending vs State Replacement Decision Tree
IF coordination needed with other agents:
├─ SEND messages (don't modify local state first)
├─ Include reply address if response expected
└─ Never assume message ordering
IF local computation needed:
├─ SPECIFY replacement behavior
├─ Encapsulate new state (don't expose internals)
└─ Ensure one-message-at-a-time processing
IF dynamic scaling needed:
├─ CREATE new actors with specific behaviors
├─ Pass necessary addresses to new actors
└─ No shared initialization state
Failure Modes
1. Central Orchestrator Anti-Pattern
Detection: If you see one actor routing all messages or holding all system state
Symptoms: Single point of failure, bottleneck under load, infinite regression problem
Fix: Decompose into community of actors, each knowing only local context, use capability routing
2. Synchronous Blocking Fallacy
Detection: If actors wait/block for responses instead of specifying replacement behavior
Symptoms: Deadlock under load, hidden timing assumptions, reduced concurrency
Fix: Model as request-reply message pairs, use customer pattern for dependencies, apply insensitive actor pattern
3. Shared State Contamination
Detection: If multiple actors read/write same data structure (even with locks)
Symptoms: Race conditions, sequential bottlenecks, hidden global state
Fix: Encapsulate state in single actor, use message passing for coordination, mutual exclusion is free
4. Output-Only Verification
Detection: If testing only compares final outputs without checking interaction patterns
Symptoms: Brock-Ackerman anomaly - identical outputs but different composition behavior
Fix: Verify causal structure preservation, test behavior under composition, use observation equivalence
5. Static Topology Assumption
Detection: If communication graph is fixed at startup with no runtime reconfiguration
Symptoms: Cannot handle open systems, no dynamic resource management, brittle under change
Fix: Treat addresses as first-class data, implement capability routing, support runtime topology changes
Worked Examples
Example 1: Task Decomposition with Customer Pattern
Scenario: Agent needs to process a complex request requiring sequential subtasks A → B → C, but must remain responsive to other messages.
Novice Approach:
receive request →
block while calling subtask A
block while calling subtask B
block while calling subtask C
send final result
Expert Application of Actor Model:
receive request →
create customer_BC actor with addresses for B, C, final recipient
send subtask A request to A_processor with customer_BC as reply address
specify replacement behavior: ready for next request
customer_BC receives A result →
send result to B_processor with customer_C as reply address
customer_C receives B result →
send result to C_processor with final_recipient as reply address
Key Decisions Made:
- Used customer pattern to avoid blocking
- Each step creates next customer in chain
- Original agent remains responsive throughout
- Failure in any subtask only affects that chain
Example 2: Failure Recovery with Supervision
Scenario: System needs to handle agent failures without cascading to whole system.
Novice Approach: Try-catch around agent calls, restart everything on failure.
Expert Application:
supervisor creates worker_actor →
sends task to worker with reply timeout
specifies replacement: "waiting_for_reply"
IF reply received within timeout →
forward result to client
specify replacement: "ready"
IF timeout expires →
create new worker_actor (old one failed)
resend task to new worker
specify replacement: "waiting_for_reply"
Trade-offs Navigated:
- Supervision is separate concern from business logic
- Failed actors are isolated and replaced, not repaired
- Timeout detection vs guaranteed delivery balance
- No shared state between supervisor and workers
Reference Files
references/actor-model-core-primitives.md — The three irreducible primitives (send, create, replace) that define all concurrent computation. Read when designing an actor's message handler or reasoning about what an agent must do.
references/actor-primitives-as-agent-design-axioms.md — Proof that the 3-tuple response is minimal and complete for concurrent agents. Read when validating that an actor design covers all necessary behaviors.
references/asynchronous-communication-why-it-must-be-default.md — Rigorous argument that asynchronous messaging is foundational; synchronous is derived. Read when deciding between async and sync coordination patterns.
references/asynchronous-message-passing-as-the-only-general-coordination-primitive.md — Proof that synchronous communication is a protocol built on async, not a primitive. Read when designing coordination between agents.
references/dynamic-topology-and-capability-routing.md — Why static communication graphs fail; how addresses-as-capabilities enable dynamic systems. Read when designing resource allocation or dynamic agent creation.
references/dynamic-topology-and-emergent-concurrency.md — How actor systems scale through runtime topology changes. Read when architecting systems that must adapt to load or availability.
references/history-sensitivity-and-shared-state.md — Why pure functions fail for stateful systems; when encapsulation is necessary. Read when deciding between stateless tools and stateful actors.
references/the-insensitive-actor-and-delegation-patterns.md — Pattern for handling long computations without blocking message processing. Read when an actor must wait for external results.
references/replacing-shared-state-with-encapsulated-behavior.md — Why shared variables fail; how actor encapsulation replaces them. Read when eliminating race conditions or global state.
references/deadlock-divergence-and-failure-modes.md — Catalogue of pathological behaviors and actor model countermeasures. Read when analyzing failure modes or designing fault tolerance.
references/compositionality-abstraction-and-the-brock-ackerman-lesson.md — The Brock-Ackerman anomaly: identical outputs, different composition behavior. Read when testing composite systems or verifying behavioral contracts.
references/observation-equivalence-and-behavioral-contracts.md — Three levels of equivalence for substituting one skill for another. Read when defining when agents are interchangeable.
references/open-systems-and-the-impossibility-of-closed-world-assumptions.md — Why closed-world assumptions fail in concurrent systems. Read when designing for extensibility or external inputs.
references/open-systems-extensibility-and-reconfigurability.md — How actor model enables runtime reconfiguration without closed-world assumptions. Read when building systems that must evolve post-deployment.
references/nondeterminism-fairness-and-the-two-transition-systems.md — Formal semantics: why two transition relations are necessary. Read when reasoning formally about correctness or fairness.
references/pipelining-and-maximal-concurrency-exploitation.md — How actor model exposes maximal concurrency by default. Read when optimizing for parallelism or understanding performance potential.
references/minimal-primitives-maximum-expressiveness.md — Design lessons: minimal primitives yield maximum expressiveness. Read when evaluating language or framework design choices.
references/abstraction-compositionality-open-systems.md — The hardest problem: reasoning about complex systems built from simpler parts. Read when designing abstractions for multi-agent systems.
references/deadlock-divergence-and-failure-containment.md — (auto-added; describe on next pass)
Quality Gates
NOT-FOR Boundaries
This skill should NOT be used for:
- Simple sequential computations → use functional programming instead
- Systems where shared memory is physically required → use lock-based concurrency patterns
- Real-time systems with hard timing constraints → use synchronous message passing with formal timing analysis
- Mathematical computations without coordination → use pure functional approaches
Delegate to other skills when:
- Implementing specific actor frameworks → use platform-specific implementation guides
- Performance tuning actor systems → use [performance-optimization] skill
- Formal verification of actor properties → use [formal-methods] skill
- Database design for actor persistence → use [data-architecture] skill
Common misconceptions about scope:
- Actors are not just "objects with async methods" - they require the full 3-tuple response
- Actor model is not just for distributed systems - applies to any concurrent computation
- Not primarily a performance optimization - it's a correctness and compositionality framework