| name | develop-tdd |
| model | sonnet |
| description | Test-driven development with red-green-refactor loop using vertical slices. Use for features (epic tasks) or bugs (specs/bugs/BUG-*.md). |
Develop TDD
HARD GATE — Do NOT proceed if on main or master. Run kickoff-branch first to create a feature branch or worktree.
HARD GATE — Do NOT write code before you have a plan. New feature: plan-work → epic capsule tasks. Bug: investigate-bug → specs/bugs/BUG-*.md (or use fix-bug orchestrator).
RECURSIVE DISCIPLINE — This lifecycle applies to EVERY task, including updating these skills. Never skip planning because a task is "meta" or "just documentation."
Philosophy
Tests verify behavior through public interfaces, not implementation details. A good test reads like a specification. See REFERENCE.md for the horizontal-slice anti-pattern and TDD phase detail.
Red Flags
If you catch yourself thinking these, stop and reconsider — you are likely deviating from production-grade craft.
| Red Flag | Reality |
|---|
| "This is too simple to need tests." | Simple code is where bugs hide. If it's simple, the test is cheap. |
| "I'll refactor this later." | "Later" is when technical debt becomes bankruptcy. Refactor while Green. |
| "The tests are already comprehensive." | If you're adding behavior, you need a new test. Coverage ≠ Correctness. |
| "I'm just fixing a small bug." | Small bugs often indicate deep interface flaws. Investigate root cause. |
| "I need to mock this internal class." | Mocking internals couples tests to implementation. Mock only I/O. |
| "This refactor is out of scope." | Leave the code cleaner than you found it (Boy Scout Rule). |
| "Preflight failed but it's unrelated." | Always Green: any reproducible gate failure routes quick-fix → fix-bug before forward work. Session boundaries do not waive Preflight. |
| "I'll note the red gate and continue." | Narrating a failure is banned. fix-or-log is mandatory per CONVENTIONS § Discovered Defects. |
Workflow
Timing: bash scripts/bp-timing.sh start develop-tdd at invocation; bash scripts/bp-timing.sh end develop-tdd before handoff.
1. Planning
Apply the enforce-first F.I.R.S.T rubric: Fast, Independent, Repeatable, Self-Validating, Timely.
2. Tracer Bullet
Write ONE test that confirms ONE thing about the system:
RED: Write test for first behavior → test fails → commit: test(<scope>): ... (test-only; red in CI)
GREEN: Write minimal code to pass → test passes → commit: feat(<scope>): ... (fix commit; green)
REFACTOR (optional): clean up → commit: refactor(<scope>): ...
Two-commit red/green policy (HARD GATE — e45s08) — Each behavior cycle requires two separate commits: (1) test-only commit that fails in CI (RED), then (2) implementation commit that makes it pass (GREEN). Never combine test + fix in one commit. Show git log -2 --oneline as evidence before proceeding to the next behavior.
tasks.yaml ledger (e45s06) — After each task's verify: exits 0, update eNNsYY-tasks.yaml: set that task's status: passing. Story-level status: passing only when all tasks pass.
3. Incremental Loop
Snapshot-before-transition (e45s34): Before each RED → GREEN or GREEN → REFACTOR transition, create a checkpoint so a failed transition can be rolled back cleanly:
bash scripts/bp-yaml-snapshot.sh specs/state.yaml
git stash push -m "tdd-checkpoint-$(git rev-parse --short HEAD)-red" --keep-index 2>/dev/null || true
After GREEN passes and is committed, drop the stash (git stash drop if empty). Never refactor while RED.
For each remaining behavior: RED → GREEN → REFACTOR (optional). One test at a time. Two commits per behavior (test-only RED, then fix GREEN). Commit after every GREEN phase.
4. Visual Slices (UI alternate workflow)
For UI components where behavioral unit testing is brittle: extract logic into a Controller/ViewModel/Hook (pure TDD), then use Visual Slices for the View layer. See REFERENCE.md for the full Visual Slices procedure.
5. Refactor
After all tests pass: extract duplication, deepen modules, apply SOLID principles. Never refactor while RED.
6. Verify
After every behavior cycle, run the verify command from the active epic task. Show evidence before declaring the step done.
7. Manual Verification Handover
Once all tests pass: locate the Verification Script in the active epic capsule, present it to the user step-by-step, and wait for confirmation of behavioral correctness.
6a. CI dry-run sub-step
If this cycle modified files in .github/workflows/, run the CI dry-run procedure documented in REFERENCE.md.
Checklist Per Cycle
[ ] Test describes behavior, not implementation
[ ] No test is ignored without an explicit ambiguity note (T4)
[ ] Boundary conditions tested: empty, max, min, off-by-one (T5)
[ ] Tests verify behavior through public interface only — no private methods (T8)
[ ] Test would survive internal refactor
[ ] Code is minimal for this test
[ ] No speculative features added
[ ] Every new abstraction has an explicit "Reason for Depth" justification
[ ] Progress committed (Conventional Commits)
[ ] verify: command passes
Handoff
Gate: READY -> next: verify-work
Writes: state.yaml handoff.next_skill = verify-work
BCP Plus Integration
At story completion, if the story was sized with BCP Plus (13-dimension breakdown), log the bcp_plus.total alongside the standard bcps: count in the story's tasks.yaml. The breakdown is available from the epic capsule's bcp_plus_breakdown field. See docs/references/bcp-plus.md for the full methodology and NFR Gate pattern.
Develop TDD — Reference
Anti-Pattern: Horizontal Slices
DO NOT write all tests first, then all implementation. This is "horizontal slicing" — treating RED as "write all tests" and GREEN as "write all code."
This produces crap tests:
- Tests written in bulk test imagined behavior, not actual behavior
- You end up testing the shape of things rather than user-facing behavior
- Tests become insensitive to real changes
Correct approach: Vertical slices via tracer bullets. One test → one implementation → repeat.
WRONG (horizontal):
RED: test1, test2, test3, test4, test5
GREEN: impl1, impl2, impl3, impl4, impl5
RIGHT (vertical):
RED→GREEN: test1→impl1
RED→GREEN: test2→impl2
RED→GREEN: test3→impl3
...
The Red Flags table lives in SKILL.md — it is core behavioral guidance, not reference detail.
TDD Phases (Detail)
Red Phase
Write a failing test first:
- Test describes the desired observable behavior through the public interface
- Run the test to confirm it fails for the right reason (not a syntax error, not a typo)
- Commit:
git commit -m "test(<scope>): <description>"
Green Phase
Write the minimum code to make the test pass:
- No extra logic, no anticipated future cases, no premature optimization
- Focus only on making the current test pass
- Commit:
git commit -m "feat(<scope>): <description>" or "fix(<scope>): <description>"
Refactor Phase
Improve structure without changing behavior:
- Extract duplication, apply SOLID principles where natural, deepen modules
- Run tests after each refactor step to ensure behavior is preserved
- Commit:
git commit -m "refactor(<scope>): <description>"
- Apply the Boy Scout Rule: leave the code cleaner than you found it
Visual Slices (UI Alternate Workflow)
For UI components (SwiftUI, React, Flutter) where behavioral unit testing is brittle or low-signal:
- Test-First Logic: Extract logic (state transitions, formatting, validation) into a Controller, ViewModel, or Hook. This logic MUST follow pure TDD.
- Visual Verification: For the View/Component itself:
- RED: Write the component signature and a basic preview/snapshot that fails (or displays placeholder).
- GREEN: Implement the UI and verify visually via manual run, preview, or snapshot test.
- REFINE: Adjust styling and layout until it matches the design.
- COMMIT:
git commit -m "feat(ui): <component name> visual slice verified"
Deep Modules
From "A Philosophy of Software Design":
Deep module = small interface + lots of implementation
┌─────────────────────┐
│ Small Interface │ ← Few methods, simple params
├─────────────────────┤
│ │
│ │
│ Deep Implementation│ ← Complex logic hidden
│ │
│ │
└─────────────────────┘
Shallow module = large interface + little implementation (avoid)
┌─────────────────────────────────┐
│ Large Interface │ ← Many methods, complex params
├─────────────────────────────────┤
│ Thin Implementation │ ← Just passes through
└─────────────────────────────────┘
When designing interfaces, ask:
- Can I reduce the number of methods?
- Can I simplify the parameters?
- Can I hide more complexity inside?
Interface Design for Testability
Good interfaces make testing natural:
-
Accept dependencies, don't create them
function processOrder(order, paymentGateway) {}
function processOrder(order) {
const gateway = new StripeGateway();
}
-
Return results, don't produce side effects
function calculateDiscount(cart): Discount {}
function applyDiscount(cart): void {
cart.total -= discount;
}
-
Small surface area
- Fewer methods = fewer tests needed
- Fewer params = simpler test setup
When to Mock
Mock at system boundaries only:
- External APIs (payment, email, etc.)
- Databases (sometimes - prefer test DB)
- Time/randomness
- File system (sometimes)
Don't mock:
- Your own classes/modules
- Internal collaborators
- Anything you control
Designing for Mockability
At system boundaries, design interfaces that are easy to mock:
1. Use dependency injection
Pass external dependencies in rather than creating them internally:
function processPayment(order, paymentClient) {
return paymentClient.charge(order.total);
}
function processPayment(order) {
const client = new StripeClient(process.env.STRIPE_KEY);
return client.charge(order.total);
}
2. Prefer SDK-style interfaces over generic fetchers
Create specific functions for each external operation instead of one generic function with conditional logic:
const api = {
getUser: (id) => fetch(`/users/${id}`),
getOrders: (userId) => fetch(`/users/${userId}/orders`),
createOrder: (data) => fetch('/orders', { method: 'POST', body: data }),
};
const api = {
fetch: (endpoint, options) => fetch(endpoint, options),
};
The SDK approach means:
- Each mock returns one specific shape
- No conditional logic in test setup
- Easier to see which endpoints a test exercises
- Type safety per endpoint
Refactor Candidates
After TDD cycle, look for:
- Duplication → Extract function/class
- Long methods → Break into private helpers (keep tests on public interface)
- Shallow modules → Combine or deepen
- Feature envy → Move logic to where data lives
- Primitive obsession → Introduce value objects
- Existing code the new code reveals as problematic
Good and Bad Tests
Good Tests
Integration-style: Test through real interfaces, not mocks of internal parts.
test("user can checkout with valid cart", async () => {
const cart = createCart();
cart.add(product);
const result = await checkout(cart, paymentMethod);
expect(result.status).toBe("confirmed");
});
Characteristics:
- Tests behavior users/callers care about
- Uses public API only
- Survives internal refactors
- Describes WHAT, not HOW
- One logical assertion per test
Bad Tests
Implementation-detail tests: Coupled to internal structure.
test("checkout calls paymentService.process", async () => {
const mockPayment = jest.mock(paymentService);
await checkout(cart, payment);
expect(mockPayment.process).toHaveBeenCalledWith(cart.total);
});
Red flags:
- Mocking internal collaborators
- Testing private methods
- Asserting on call counts/order
- Test breaks when refactoring without behavior change
- Test name describes HOW not WHAT
- Verifying through external means instead of interface
test("createUser saves to database", async () => {
await createUser({ name: "Alice" });
const row = await db.query("SELECT * FROM users WHERE name = ?", ["Alice"]);
expect(row).toBeDefined();
});
test("createUser makes user retrievable", async () => {
const user = await createUser({ name: "Alice" });
const retrieved = await getUser(user.id);
expect(retrieved.name).toBe("Alice");
});
Clean Test Heuristics (Uncle Bob, Ch 17)
Apply these specific heuristics to maintain a high-quality suite:
- T1: Insufficient Tests: A test suite should test everything that could possibly break. Don't stop at "it seems to work."
- T4: Ignored Tests: Never ignore a test without documenting the ambiguity. An ignored test is a silent warning of a gap in understanding.
- T5: Test Boundary Conditions: Most bugs happen at the edges. Test the exact boundaries (e.g., empty strings, max integers, off-by-one indices).
- T6: Exhaustively Test Near Bugs: Bugs congregate. If you find one, there are likely others nearby; test that area thoroughly.
- T9: Tests Should Be Fast: Slow tests don't get run. Keep them fast so they remain part of the core developer loop.