| name | anime.js Best Practices |
| description | This skill should be used when the user asks to "animate elements", "add animations", "create transitions", "use anime.js", "implement motion", "add scroll animations", "create timeline animations", "stagger animations", "animate SVG", "add draggable elements", or needs guidance on anime.js v4 patterns, easing, performance, or React/Next.js animation integration. |
| version | 1.3.0 |
anime.js v4 Best Practices
A comprehensive guide for implementing animations with anime.js v4 - the lightweight JavaScript animation engine.
Overview
anime.js v4 provides a powerful API for animating CSS properties, SVG attributes, DOM elements, and JavaScript objects. This skill covers best practices, common patterns, and performance optimization for both vanilla JavaScript and React/Next.js applications.
CRITICAL: WAAPI-First Approach
Always prefer waapi.animate() over animate() unless you need JS engine features.
Decision Matrix: WAAPI vs JS Engine
Use waapi.animate() when: | Use animate() when: |
|---|
| ✅ Simple CSS transforms/opacity | ❌ Animating 500+ targets |
| ✅ Bundle size matters (3KB vs 10KB) | ❌ Animating JS objects, Canvas, WebGL |
| ✅ CPU/network load is high | ❌ Complex timeline orchestration |
| ✅ Need hardware acceleration | ❌ Need extensive callbacks (onRender, etc.) |
| ✅ CSS color functions | ❌ SVG path morphing |
WAAPI Import
import { waapi, stagger, splitText } from 'animejs';
import { waapi } from 'animejs/waapi';
WAAPI Basic Usage
waapi.animate('.element', {
translateX: 200,
rotate: 180,
opacity: [0, 1],
duration: 800,
ease: 'outExpo'
});
CRITICAL: CSS vs WAAPI Timing Differences
| Property | CSS | WAAPI/anime.js |
|---|
| Duration | 2s | 2000 (milliseconds!) |
| Infinite | infinite | Infinity (JS constant) |
| Default easing | ease | linear |
| Iterations | animation-iteration-count | iterations |
Common bug: Animation not visible because duration is 2 (2ms) instead of 2000 (2s).
When to Fall Back to JS Engine
import { animate } from 'animejs';
animate(myJsObject, {
value: 100,
onUpdate: () => renderCanvas(myJsObject)
});
Native WAAPI vs anime.js waapi
anime.js waapi.animate() wraps the browser's native Element.animate(). Use native when:
- Zero dependencies needed
- Need
commitStyles(), persist(), getAnimations()
- Debugging animation issues
element.animate([
{ opacity: 0, transform: 'translateY(20px)' },
{ opacity: 1, transform: 'translateY(0)' }
], {
duration: 500,
easing: 'ease-out',
fill: 'forwards'
});
See references/native-waapi.md for complete native WAAPI documentation.
CRITICAL: Animation Planning Workflow
Before writing any animation code, ALWAYS follow this planning workflow:
Step 1: Describe the Animation Visually
Present an ASCII/text visualization of the animation to the user:
Animation: "Bouncing Text"
Target: "hello world" (11 characters)
Timeline visualization:
t=0ms h e l l o w o r l d [all at baseline]
t=100ms H e l l o w o r l d [h bounces up]
t=180ms h E l l o w o r l d [e bounces up]
t=260ms h e L l o w o r l d [l bounces up]
...continues with 80ms stagger...
Movement pattern per character:
↑ (-20px)
│
────┼──── baseline
│
↓ (return)
Duration: 300ms up + 300ms down = 600ms per bounce
Loop: continuous
Total animation time: 3000ms requested
Step 2: Choose WAAPI vs JS Engine
Decide which animation engine to use:
Engine Decision:
- Target count: 11 characters (< 500) ✅ WAAPI OK
- Animation type: CSS transforms (translateY) ✅ WAAPI OK
- Callbacks needed: None ✅ WAAPI OK
- Bundle size: Want smallest ✅ WAAPI preferred
→ Decision: Use waapi.animate()
Step 3: Specify the anime.js APIs to Use
List the specific anime.js functions required:
APIs needed:
- splitText() - to split "hello world" into individual character elements
- waapi.animate() - hardware-accelerated animation (WAAPI-first!)
- stagger() - to offset each character's animation start time
Why splitText() over manual splitting:
- Handles accessibility (aria-label)
- Provides proper data attributes (data-char, data-word, data-line)
- Handles whitespace correctly
- Returns animatable element arrays directly
Step 4: Calculate Timing (ALWAYS in Milliseconds!)
Show the math for timing. Remember: WAAPI uses milliseconds, not seconds!
Timing calculation (all values in MILLISECONDS):
- User requested: 3 seconds = 3000ms
- Bounce cycle: 300ms up + 300ms down = 600ms
- Characters: 11
- Stagger delay: 80ms between each
- Last char starts at: 10 × 80ms = 800ms
- Full sequence: 800ms + 600ms = 1400ms
- For 3000ms total: loop: true (repeats ~2x)
⚠️ VERIFY: duration: 600 (not 0.6!)
⚠️ VERIFY: delay: 80 (not 0.08!)
Step 5: Accessibility Check
Verify accessibility is handled:
Accessibility:
- [ ] Will respect prefers-reduced-motion? YES - will add check
- [ ] Duration reasonable? YES - 600ms (not too fast/slow)
- [ ] Essential content visible without animation? YES
Step 6: Get User Confirmation
Always ask: "Does this animation plan look correct? Should I proceed with implementation?"
Only after confirmation, write the code using the exact APIs specified.
Installation and Setup
Package Installation
npm install animejs
Import Patterns
Use named imports from the main module (recommended for bundlers with tree-shaking):
import { animate, createTimeline, stagger, utils } from 'animejs';
For projects without bundlers or when tree-shaking is ineffective, use subpath imports:
import { animate } from 'animejs/animation';
import { createTimeline } from 'animejs/timeline';
import { stagger, random } from 'animejs/utils';
import { splitText } from 'animejs/text';
import { svg } from 'animejs/svg';
Core Animation Patterns
Basic Animation (WAAPI - Preferred)
import { waapi } from 'animejs';
waapi.animate('.element', {
translateX: 250,
rotate: '1turn',
opacity: 0.5,
duration: 1000,
ease: 'outExpo'
});
Animation Targets
Both waapi.animate() and animate() accept multiple target formats:
import { waapi } from 'animejs';
waapi.animate('.my-class', { opacity: 0 });
waapi.animate(document.querySelector('#element'), { scale: 1.5 });
waapi.animate([el1, el2, el3], { translateY: 100 });
JS Engine for Non-CSS Targets
import { animate } from 'animejs';
const obj = { value: 0 };
animate(obj, {
value: 100,
duration: 1000,
onUpdate: () => console.log(obj.value)
});
Animatable Properties
- CSS transforms:
translateX, translateY, translateZ, rotate, rotateX, rotateY, rotateZ, scale, scaleX, scaleY, skew, skewX, skewY
- CSS properties:
opacity, width, height, margin, padding, borderRadius, backgroundColor, color
- CSS variables:
'--custom-property'
- SVG attributes:
cx, cy, r, fill, stroke, strokeDashoffset, points, d
- HTML attributes: Any attribute via object syntax
Value Types
animate('.element', {
translateX: 250,
width: '100%',
translateY: '+=50',
rotate: '-=45deg',
opacity: [0, 1],
scale: (el, i) => 1 + i * 0.1,
translateX: [
{ value: 100, duration: 500 },
{ value: 0, duration: 500 }
]
});
Timeline Animations (JS Engine)
Note: Complex timelines require the JS engine (createTimeline), not WAAPI.
Orchestrate multiple animations with precise control:
import { createTimeline } from 'animejs';
const tl = createTimeline({
defaults: { duration: 800, ease: 'outExpo' }
});
tl.add('.box-1', { translateX: 250 })
.add('.box-2', { translateY: 100 }, '-=400')
.add('.box-3', { scale: 1.5 }, '+=200');
Timeline Labels
const tl = createTimeline();
tl.add('.intro', { opacity: [0, 1] })
.label('afterIntro')
.add('.content', { translateY: [50, 0] }, 'afterIntro')
.add('.sidebar', { translateX: [-100, 0] }, 'afterIntro+=200');
Timeline Controls
const tl = createTimeline({ autoplay: false });
tl.play();
tl.pause();
tl.reverse();
tl.seek(500);
tl.restart();
tl.complete();
Stagger Animations
Create sequential animations across multiple elements (works with both WAAPI and JS engine):
import { waapi, stagger } from 'animejs';
waapi.animate('.item', {
translateY: [50, 0],
opacity: [0, 1],
delay: stagger(100)
});
waapi.animate('.grid-item', {
scale: [0, 1],
delay: stagger(50, {
grid: [10, 10],
from: 'center',
axis: 'y'
})
});
waapi.animate('.item', {
translateX: 200,
delay: stagger(100, { ease: 'outQuad' })
});
Value Staggering (JS Engine only)
import { animate, stagger } from 'animejs';
animate('.bar', {
height: stagger([100, 200, 150, 250])
});
Text Animations with splitText
ALWAYS use splitText() for character/word/line animations - never manually split text.
Basic Text Splitting (WAAPI)
import { waapi, splitText, stagger } from 'animejs';
const { chars, words, lines } = splitText('.text-element', {
chars: true,
words: true,
lines: true
});
waapi.animate(chars, {
translateY: [-20, 0],
opacity: [0, 1],
delay: stagger(50),
duration: 600,
ease: 'outExpo'
});
splitText Options
const split = splitText('.text', {
chars: true,
words: true,
lines: true,
chars: { wrap: 'span', class: 'char' },
words: { wrap: 'clip' },
lines: { wrap: 'div' },
accessible: true,
includeSpaces: true
});
split.chars
split.words
split.lines
Character Bounce Animation (Correct Pattern)
import { waapi, splitText, stagger } from 'animejs';
const { chars } = splitText('.bouncing-text', { chars: true });
waapi.animate(chars, {
translateY: [-20, 0],
delay: stagger(80),
duration: 600,
loop: true,
alternate: true,
ease: 'inOutQuad'
});
Wave Effect
import { waapi, splitText, stagger } from 'animejs';
const { chars } = splitText('.wave-text', { chars: true });
waapi.animate(chars, {
translateY: -15,
delay: stagger(40, { from: 'center' }),
duration: 400,
loop: true,
alternate: true,
ease: 'inOutSine'
});
Text Reveal with Clip
import { waapi, splitText, stagger } from 'animejs';
const { words } = splitText('.reveal-text', {
words: { wrap: 'clip' }
});
waapi.animate(words, {
translateY: ['100%', '0%'],
delay: stagger(100),
duration: 800,
ease: 'outExpo'
});
React/Next.js Text Animation (WAAPI)
'use client';
import { useEffect, useRef } from 'react';
import { waapi, splitText, stagger } from 'animejs';
export function AnimatedText({ children, className }) {
const textRef = useRef(null);
useEffect(() => {
if (!textRef.current) return;
const { chars } = splitText(textRef.current, {
chars: true,
accessible: true
});
const anim = waapi.animate(chars, {
translateY: [20, 0],
opacity: [0, 1],
delay: stagger(30),
duration: 600,
ease: 'outExpo'
});
return () => anim.cancel();
}, [children]);
return <span ref={textRef} className={className}>{children}</span>;
}
Easing Functions
Built-in Easings
Pattern: {in|out|inOut}{Quad|Cubic|Quart|Quint|Sine|Expo|Circ|Back|Elastic|Bounce}
animate('.element', {
translateX: 200,
ease: 'outExpo'
});
animate('.element', {
translateX: 200,
ease: 'inOutQuad'
});
Cubic Bezier
import { cubicBezier } from 'animejs';
animate('.element', {
translateX: 200,
ease: cubicBezier(0.7, 0.1, 0.5, 0.9)
});
Spring Physics
import { spring } from 'animejs';
animate('.element', {
translateX: 200,
ease: spring({ bounce: 0.25, duration: 800 })
});
animate('.element', {
scale: 1.2,
ease: spring({ stiffness: 90, damping: 14 })
});
Steps Easing
animate('.element', {
translateX: 200,
ease: 'steps(5)'
});
Callbacks and Promises
Animation Callbacks
animate('.element', {
translateX: 200,
onBegin: (anim) => console.log('Started'),
onUpdate: (anim) => console.log(anim.progress),
onComplete: (anim) => console.log('Done'),
onLoop: (anim) => console.log('Loop iteration')
});
Promise-based Chaining
await animate('.step-1', { opacity: [0, 1] }).then();
await animate('.step-2', { translateY: [50, 0] }).then();
await animate('.step-3', { scale: [0.8, 1] }).then();
Playback Controls
const anim = animate('.element', {
translateX: 200,
autoplay: false
});
anim.play();
anim.pause();
anim.reverse();
anim.restart();
anim.seek(500);
anim.stretch(2000);
anim.playbackRate = 2;
React/Next.js Integration
useRef with WAAPI (Recommended)
import { useRef, useEffect } from 'react';
import { waapi } from 'animejs';
function AnimatedComponent() {
const elementRef = useRef(null);
useEffect(() => {
if (elementRef.current) {
waapi.animate(elementRef.current, {
translateY: [20, 0],
opacity: [0, 1],
duration: 600,
ease: 'outExpo'
});
}
}, []);
return <div ref={elementRef}>Animated content</div>;
}
Cleanup on Unmount
useEffect(() => {
const anim = waapi.animate(elementRef.current, {
translateX: [0, 200],
loop: true
});
return () => anim.cancel();
}, []);
Animation Hook Pattern (WAAPI)
import { useRef, useEffect, useCallback } from 'react';
import { waapi } from 'animejs';
function useAnimation(config) {
const elementRef = useRef(null);
const animationRef = useRef(null);
const play = useCallback(() => {
if (elementRef.current) {
animationRef.current = waapi.animate(elementRef.current, config);
}
}, [config]);
useEffect(() => {
return () => animationRef.current?.cancel();
}, []);
return { ref: elementRef, play };
}
Server Component Considerations (Next.js)
Animation code must run client-side. Mark components with 'use client':
'use client';
import { useEffect, useRef } from 'react';
import { waapi } from 'animejs';
export function AnimatedCard({ children }) {
const ref = useRef(null);
useEffect(() => {
waapi.animate(ref.current, {
opacity: [0, 1],
translateY: [20, 0],
duration: 600,
ease: 'outExpo'
});
}, []);
return <div ref={ref}>{children}</div>;
}
Accessibility: prefers-reduced-motion
ALWAYS respect user preferences for reduced motion.
const prefersReducedMotion = window.matchMedia('(prefers-reduced-motion: reduce)').matches;
if (prefersReducedMotion) {
element.style.opacity = '1';
} else {
waapi.animate(element, { opacity: [0, 1], duration: 600 });
}
See references/accessibility-and-testing.md for React hook and full patterns.
Performance Best Practices
- Prefer transforms over layout properties: Animate
translateX/Y, scale, rotate instead of width, height, top, left
- Use
will-change sparingly: Add only when needed, remove after animation
- Batch animations: Use timelines for coordinated animations
- Clean up animations: Call
cancel() when components unmount
- Avoid animating too many elements: Stagger large sets, animate visible elements only
- Use
requestAnimationFrame rate: Default frameRate is optimal for most cases
- Respect prefers-reduced-motion: Always check user accessibility preferences
Additional Resources
Official Documentation (references/docs/)
Comprehensive API documentation fetched from animejs.com:
| Category | File | Content |
|---|
| Core | docs/getting-started/README.md | Installation, imports, basic usage |
| Core | docs/timer/README.md | createTimer API, playback, callbacks |
| Animation | docs/animation/targets-and-properties.md | CSS selectors, DOM elements, JS objects |
| Animation | docs/animation/tween-values-and-parameters.md | Value types, tween params |
| Animation | docs/animation/keyframes-playback-methods.md | Keyframes, playback controls |
| Timeline | docs/timeline/README.md | Timeline creation, time positioning |
| Animatable | docs/animatable/README.md | Reactive animatable objects |
| Draggable | docs/draggable/README.md | Draggable API, physics settings |
| Layout | docs/layout/README.md | FLIP animations, enter/exit states |
| Scope | docs/scope/README.md | Scoped animations, media queries |
| Events | docs/events/onscroll/README.md | ScrollObserver, thresholds, sync |
| SVG | docs/svg/README.md | morphTo, createDrawable, createMotionPath |
| Text | docs/text/splittext/README.md | Text splitting, lines/words/chars |
| Utilities | docs/utilities/stagger/README.md | Stagger function, grid staggering |
| Utilities | docs/utilities/helpers.md | $(), get(), set(), random, math |
| Easings | docs/easings/README.md | Built-in eases, spring physics |
| WAAPI | docs/web-animation-api/README.md | Hardware acceleration, API differences |
| Engine | docs/engine/README.md | Engine config, time units, FPS |
MDN Web Animations API (references/docs/web-animations-api/)
Native browser Web Animations API documentation from MDN:
| Category | File | Content |
|---|
| Guides | docs/web-animations-api/guides/README.md | Overview, concepts, keyframe formats, tips |
| Interfaces | docs/web-animations-api/interfaces/animation.md | Animation, AnimationEffect, KeyframeEffect |
| Interfaces | docs/web-animations-api/interfaces/timelines.md | AnimationTimeline, DocumentTimeline, ScrollTimeline, ViewTimeline |
| Methods | docs/web-animations-api/methods/README.md | Element.animate(), getAnimations(), events |
Best Practice Guides (references/)
For patterns and techniques beyond the API docs:
references/accessibility-and-testing.md - prefers-reduced-motion, TypeScript, testing, common mistakes
references/native-waapi.md - Native Web Animations API (Element.animate) - timing, keyframes, playback controls
references/scroll-animations.md - ScrollObserver patterns and scroll-triggered animations
references/svg-animations.md - SVG morphing, path drawing, and motion paths
references/advanced-patterns.md - Text animations, draggable elements, layout animations
Example Files
Working examples in examples/:
basic-animation.js - Core animation patterns
timeline-sequence.js - Timeline orchestration
react-integration.jsx - React hooks and patterns
scroll-reveal.js - Scroll-triggered animations