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snowglider-dev

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Mis à jour4 juillet 2026 à 05:49

Engineering discipline and hard-won lessons for developing the SnowGlider game (Three.js + TypeScript + Vite skiing sim in this repo). Use this skill whenever you add, change, refactor, or review code under src/, tests/, docs/, index.html, or the CI/Firebase config — especially anything touching physics, the game loop, terrain, trees/scenery, snow, avalanche, camera, jumps, controls, snowman, audio/sfx, scoring, Firebase/auth, teardown/dispose, or the test harnesses. It encodes the invariants the codebase enforces (determinism, byte-identical no-input physics, seeded-RNG neutrality, fixed-timestep frame-rate independence, teardown safety, automation gating) and the recurring bug classes that Codex review and past regressions keep catching, so changes don't break skiing physics, collision, test streams, or the GitHub Pages deploy.

Installation

Installer avec Codex ou Claude Copiez ce prompt, collez-le dans Codex, Claude ou un autre assistant, puis laissez-le vérifier la page du skill et l'installer pour vous.

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