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apple-hig-ux

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Mis à jour1 juillet 2026 à 21:52

Apple-platform design and UX judgment — what a good iOS/iPadOS/macOS/watchOS/visionOS app FEELS like. Use whenever designing app screens or flows, answering Human Interface Guidelines (HIG) questions, judging "does this feel native", running a UX review of an Apple-platform app, choosing navigation patterns (tabs vs hierarchy vs modal), designing onboarding, empty states, settings, or paywalls, doing accessibility audits, designing app icons or launch screens, handling dark mode, Liquid Glass adoption, typography, color, spacing, haptics, or UX copy. Trigger BEFORE writing SwiftUI for any new screen — design decisions come first. Complements swiftui-max (implementation) and app-review-max (App Store review); this skill owns design/UX judgment only.

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