| name | punchy-recut |
| description | DEPRECATED — merged into the `ultimate-short` skill. The pacing speed-up, fast cuts, scene-matched SFX, and the gameplay split-screen "brainrot" stack are now documented in ultimate-short/SKILL.md ("FINISHING LAYER"). The driver scripts (recut.py, stack_gameplay.py) still live in THIS folder and are still invoked by path, so existing commands keep working. Use ultimate-short for any new work. |
punchy-recut — merged into ultimate-short
This skill has been folded into the single end-to-end ultimate-short skill. All its
documentation — the owner pacing preference (--punch 0 --no-swell --speed 1.12 --sfx-every 2),
the per-video SFX variation rules, the scene-matched SFX palette + library map, the
split-screen gameplay stack, the full recut.py flag reference, the recut gotchas, and the
verify recipes — now lives in .claude/skills/ultimate-short/SKILL.md under the
"FINISHING LAYER" section.
The scripts stay here (they are NOT moved), so every existing path call keeps working:
python ".claude/skills/punchy-recut/recut.py" --input "<short>.mp4" --punch 0 --no-swell --speed 1.12 --sfx-every 2 --cut-sfx "<topic-matched files>"
python ".claude/skills/punchy-recut/stack_gameplay.py" --input "<short>_punchy.mp4" --gameplay-dir "downloads/gta5-gameplay"
recut.py — speed-up (pitch-preserved) + fast cuts + scene-matched SFX bed over untouched narration.
stack_gameplay.py — stack the finished short over a random, muted gameplay clip (9:16 split-screen).
For usage, flags, the SFX palette, and all gotchas, see ultimate-short/SKILL.md → FINISHING LAYER.