unityctl
unityctl contient 5 skills collectées depuis DirtybitGames, avec une couverture métier par dépôt et des pages de détail sur le site.
Skills dans ce dépôt
Remote control Unity Editor via CLI using unityctl. Activate when user mentions Unity Editor, play mode, asset compilation, Unity console logs, C# script debugging, Unity tests, scene loading, screenshots, or video recording. Use for launching/stopping editor, entering/exiting play mode, compiling scripts, viewing logs, loading scenes, running tests, capturing screenshots, recording video, or executing arbitrary C# in Unity context.
Remote control Unity Editor via CLI using unityctl. Activate when user mentions Unity Editor, play mode, asset compilation, Unity console logs, C# script debugging, Unity tests, scene loading, screenshots, or video recording. Use for launching/stopping editor, entering/exiting play mode, compiling scripts, viewing logs, loading scenes, running tests, capturing screenshots, recording video, or executing arbitrary C# in Unity context.
Create unityctl plugins. Use when the user wants to create, scaffold, or write a unityctl plugin (script or executable).
Rebuild and publish the unityctl demo page hosted at https://dirtybitgames.github.io/unityctl/. Use when asked to update the demo, rebuild the demo page, update gh-pages, or refresh the demo screenshots/video.
Create a new release of unityctl. Analyzes changes since last tag, determines version bump type (major/minor/patch), updates version, builds, commits, tags, and creates a draft GitHub release with changelog.