| shot composition, chase/side/orbit rigs, camera handoffs, projection ownership, pointer look, floating origins | $threejs-camera-direction |
| launch and docking timelines, procedural transform phases, springs, staging, rotating-frame alignment, debris motion | $threejs-procedural-animation |
| reusable scalar/vector fields, domain warping, causal masks, procedural normals | $threejs-procedural-fields |
| atlas-filtered blocks, planetary surfaces, terrain wetness, authored frame PBR, specular AA | $threejs-procedural-materials |
| sculpted rails/frames, branch rings, semantic mesh writers, material groups | $threejs-procedural-geometry |
| trees, branching organisms, roots, foliage, wind deformation | $threejs-procedural-vegetation |
| buildings, façade grammars, profiles, ornaments, modular mesh writers | $threejs-procedural-architecture |
| planets, terrain, craters, biome fields, coastlines, spherical detail | $threejs-procedural-planets |
| sky scattering, planetary shells, depth-based aerial perspective | $threejs-atmosphere-aerial-perspective |
| weather-driven raymarched clouds and cloud shadows | $threejs-volumetric-clouds |
| FFT oceans, spectral cascades, choppy derivatives, Jacobian whitecaps | $threejs-spectral-ocean |
| authored analytic waves, shared normals, heuristic refraction, fallback absorption, crest foam | $threejs-water-optics |
| curved-ray black holes, accretion disks, wormholes | $threejs-raymarched-space-effects |
| particles, trails, plasma, shockwaves, layered event effects | $threejs-procedural-vfx |
| accumulated screen frost, touch clearing, reduced blur, and refraction masks | $threejs-temporal-surfaces |
| stable large-world shadows, cascades, clipmaps, cached updates | $threejs-shadow-systems |
| GTAO, bent normals, bilateral reconstruction | $threejs-screen-space-ambient-occlusion |
| HDR bloom and selective emission contribution | $threejs-bloom |
| eye adaptation, tone mapping, LUT grading, output color | $threejs-exposure-color-grading |
| shared depth/normal/velocity ownership and multi-pass ordering | $threejs-image-pipeline |
| fixed-view diagnostics, seed sweeps, temporal and budget evidence | $threejs-visual-validation |