Rules for interacting with local version control and remote platforms (GitHub, GitLab, Forgejo).
Visual target generation, risk-first game decomposition, and verification criteria. Load at pipeline start before architecture.
Manage tasks, epics, and bugs. Default to remote CVS platforms. Use local .issues/ ONLY if ISSUE_TRACKING_FS=1 in .env.ai. Require cvs skill.
Godot MCP servers reference — editor, diagnostics, testing, docs, runtime. Load when doing Godot game dev.
When this skill is loaded, the developer follows the Red-Green-Refactor cycle. The orchestrator loads this skill when the user requests TDD.
Godot 4 project scaffolding — project.godot, architecture notes, script stubs, scene builders, build order. Load after game decomposition.
Task implementation workflow, test harnesses, screenshot/video capture, visual debugging. Load before implementing game tasks.
Budget-aware asset planning, image/3D/animation generation, background removal. Load when generating or managing game assets.