| name | threejs |
| description | [General] Use when building 3D web apps with ThreeJS and related WebGL or WebGPU examples. |
| license | MIT |
| version | 3.0.0 |
| argument-hint | [3D scene or feature] |
Quick Summary
Goal: Build 3D web apps with Three.js (WebGL/WebGPU). 556 searchable examples, 60 API classes, 20 use cases. Actions: create 3D scene, load model, add animation, implement physics, build VR/XR. Topics: GLTF loader, PBR materials, particle effects, shadows, post-processing, compute shaders, TSL. Integrations: WebGPU, physics engines, spatial audio.
Workflow:
- Detect — classify request scope and target artifacts.
- Execute — apply required steps with evidence-backed actions.
- Verify — confirm constraints, output quality, and completion evidence.
Key Rules:
- MUST ATTENTION keep claims evidence-based (
file:line) with confidence >80% to act.
- MUST ATTENTION keep task tracking updated as each step starts/completes.
- NEVER skip mandatory workflow or skill gates.
When to Use
- Building 3D scenes, games, or visualizations
- Loading 3D models (GLTF, FBX, OBJ)
- Implementing animations, physics, or VR/XR
- Creating particle effects or custom shaders
- Optimizing rendering performance
Search Examples & API
Use the search CLI to find relevant examples and API references:
python3 .claude/skills/threejs/scripts/search.py "<query>" [--domain <domain>] [-n <max_results>]
Search Domains
| Domain | Use For | Example Query |
|---|
examples | Find code examples | "particle effects gpu" |
api | Class/method reference | "PerspectiveCamera" |
use-cases | Project recommendations | "product configurator" |
categories | Browse categories | "webgpu" |
Quick Examples
python3 .claude/skills/threejs/scripts/search.py "particle compute webgpu"
python3 .claude/skills/threejs/scripts/search.py "camera" --domain api
python3 .claude/skills/threejs/scripts/search.py "product configurator" --use-case
python3 .claude/skills/threejs/scripts/search.py --category webgpu -n 10
python3 .claude/skills/threejs/scripts/search.py --complexity high -n 5
Example Categories
| Category | Count | Description |
|---|
webgl | 216 | Standard WebGL rendering |
webgpu (wip) | 190 | Modern WebGPU + compute shaders |
webgl / advanced | 48 | Low-level GPU, custom shaders |
webgl / postprocessing | 27 | Bloom, SSAO, SSR, DOF |
webxr | 26 | VR/AR experiences |
physics | 13 | Physics simulation |
Common Use Cases
| Use Case | Recommended | Complexity |
|---|
| Product Configurator | GLTF, PBR, EnvMaps | Medium |
| Game Development | Animation, Physics, Controls | High |
| Data Visualization | BufferGeometry, Points | Medium |
| 360 Panorama | Equirectangular, WebXR | Low |
| Architectural Viz | GLTF, HDR, CSM Shadows | High |
Quick Start
const scene = new THREE.Scene();
const camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000);
const renderer = new THREE.WebGLRenderer({ antialias: true });
renderer.setSize(window.innerWidth, window.innerHeight);
renderer.setPixelRatio(window.devicePixelRatio);
document.body.appendChild(renderer.domElement);
scene.add(new THREE.AmbientLight(0x404040));
const dirLight = new THREE.DirectionalLight(0xffffff, 1);
dirLight.position.set(5, 5, 5);
scene.(dirLight);
{ } ;
loader = ();
loader.(, scene.(gltf.));
() {
(animate);
renderer.(scene, camera);
}
();
Progressive Reference Files
Level 1: Fundamentals
references/00-fundamentals.md - Core concepts, scene graph
references/01-getting-started.md - Setup, basic rendering
Level 2: Common Tasks
references/02-loaders.md - GLTF, FBX, OBJ loaders
references/03-textures.md - Texture types, mapping
references/04-cameras.md - Camera types, controls
references/05-lights.md - Light types, shadows
references/06-animations.md - AnimationMixer, clips
references/11-materials.md - PBR, standard materials
references/18-geometry.md - BufferGeometry, primitives
Level 3: Interactive
references/08-interaction.md - Raycasting, picking
references/09-postprocessing.md - Bloom, SSAO, SSR
references/10-controls.md - OrbitControls, etc.
Level 4: Advanced
references/12-performance.md - Instancing, LOD, batching
references/13-node-materials.md - TSL shader graphs
references/17-shader.md - Custom GLSL shaders
Level 5: Specialized
references/14-physics-vr.md - Physics, WebXR
references/16-webgpu.md - WebGPU, compute shaders
External Resources
Three.js Development
Build high-performance 3D web applications using Three.js. Contains 556 searchable examples across 13 categories, 60 API classes, and 20 use-case templates.
AI Mistake Prevention — Failure modes to avoid on every task:
Re-read files after context changes. Context compaction, resume, or long-running work can make memory stale; verify current files before acting.
Verify generated content against source evidence. AI hallucinates APIs, names, claims, and document facts. Check the relevant source before documenting or referencing.
Check downstream references before deleting or renaming. Removing an artifact can stale docs, generated mirrors, configs, and callers; map references first.
Trace the full impact chain after edits. Changing a definition can miss derived outputs and consumers. Follow the affected chain before declaring done.
Verify ALL affected outputs, not just the first. One green check is not all green checks; validate every output surface the change can affect.
Assume existing values are intentional — ask WHY before changing. Before changing a constant, limit, flag, wording, or pattern, read nearby context and history.
Surface ambiguity before acting — don't pick silently. Multiple valid interpretations require an explicit question or stated assumption with risk.
Keep shared guidance role-relevant. Universal guidance must help every receiving skill or agent; code-specific obligations belong only in code-specific protocols.
Critical Thinking Mindset — Apply critical thinking, sequential thinking. Every claim needs traced proof, confidence >80% to act.
Anti-hallucination: Never present guess as fact — cite sources for every claim, admit uncertainty freely, self-check output for errors, cross-reference independently, stay skeptical of own confidence — certainty without evidence root of all hallucination.
MUST ATTENTION apply critical + sequential thinking — every claim needs appropriate traced evidence (file:line for repo/code claims; source URL or artifact section for research, product, content, and docs claims); confidence >80% to act, <60% DO NOT recommend. Anti-hallucination: never present guess as fact, admit uncertainty freely, cross-reference independently, stay skeptical of own confidence.
MUST ATTENTION apply AI mistake prevention — verify generated content against evidence, trace downstream references before deleting or renaming, verify all affected outputs, re-read files after context loss, and surface ambiguity before acting.
Closing Reminders
IMPORTANT MUST ATTENTION Protocols in force (concise digest of the SYNC/shared blocks this skill carries):
- AI Mistake Prevention: verify generated content against evidence, trace downstream references, verify all affected outputs, re-read after context loss, surface ambiguity.
- Critical Thinking: MUST ATTENTION traced
file:line proof per claim; confidence >80% to act, NEVER guess.
IMPORTANT MUST ATTENTION break work into small todo tasks using TaskCreate BEFORE starting
IMPORTANT MUST ATTENTION search codebase for 3+ similar patterns before creating new code
IMPORTANT MUST ATTENTION cite file:line evidence for every claim (confidence >80% to act)
IMPORTANT MUST ATTENTION add a final review todo task to verify work quality
[TASK-PLANNING] Before acting, analyze task scope and systematically break it into small todo tasks and sub-tasks using TaskCreate.