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dvy1987
Profil créateur GitHub

dvy1987

Vue par dépôt de 140 skills collectés dans 2 dépôts GitHub.

skills collectés
140
dépôts
2
mis à jour
2026-07-09
explorateur de dépôts

Dépôts et skills représentatifs

code-review-crsp
Analystes en assurance qualité des logiciels et testeurs

Review code changes for correctness, completeness, bugs, edge cases, and quality. Load when the user explicitly asks to review code, check a PR, review a diff, audit recent changes, or verify an implementation matches requirements. Also triggers on "review this code", "check this PR", "review my changes", "code review", "did this implement correctly", "audit this diff", or any explicit request for a formal code review. Do NOT load for "review changes for context" or "review what happened" — those are requests to read code, not to perform a formal review.

2026-07-09
debug-and-fix
Développeurs de logiciels

Fix broken or failing functionality through structured reproduction, root-cause analysis, minimal fix, and verification. Load when the user asks to fix a bug, debug an error, resolve an issue, or work on a Linear ticket. Also triggers on "this is broken", "fix this bug", "why is this failing", "debug this", "resolve this error", "what went wrong", or any request to diagnose and fix a problem.

2026-07-09
git-workflow-and-versioning
Développeurs de logiciels

Structure git work with atomic commits, conventional messages, short-lived branches, and pre-commit hygiene. Load when committing, branching, resolving merge conflicts, organizing parallel work, or reviewing git history. Also triggers on "git workflow", "commit message", "conventional commits", "atomic commit", "branch strategy", "git worktree", "how should I commit this". Does not replace project-specific hook policies — complements them.

2026-07-09
implementation-plan
Développeurs de logiciels

Create a detailed, step-by-step implementation plan for a feature or project. Load when the user asks to plan a feature, create a technical roadmap, break down a PRD into tasks, design an implementation strategy, or sequence engineering work. Also triggers on "how should we build this", "implementation plan for", "technical breakdown", "task list for", or any request to turn a high-level requirement into a concrete execution plan. Supports phased rollouts, architecture-first, and MVP-focused planning.

2026-07-09
incremental-implementation
Développeurs de logiciels

Deliver multi-file changes in thin vertical slices — implement, test, verify, commit, repeat. Load when implementing a feature from a plan, building across more than one file, refactoring, or when tempted to land a large change in one pass. Also triggers on "incremental implementation", "vertical slice", "thin slice", "one slice at a time", "don't do it all at once". Routes single-file fixes to direct execution. Pairs with test-driven-development and git-workflow-and-versioning.

2026-07-09
test-driven-development
Analystes en assurance qualité des logiciels et testeurs

Apply the Red-Green-Refactor cycle to software development. Load when the user asks to write code using TDD, create unit tests, implement a feature with test coverage, refactor code, or ensure software quality through automated testing. Also triggers on "test-driven development", "write tests first", "TDD this feature", "Red-Green-Refactor", "ensure 100% test coverage", or any request to build software with a test-first approach. Supports unit, integration, and end-to-end testing strategies.

2026-07-09
dynamic-routing
Développeurs de logiciels

Select alternative execution paths when a plan step fails — branch on outcomes instead of blind retry. Load when a structured plan step fails, an unexpected observation arrives, or the user asks what to try next after an error. Also triggers on "try another approach", "route around this failure", "replan on failure", "if X fails try Y", or outcome-based branching during multi-step work. Pairs with structured-planning and debug-and-fix. Does not replace root-cause debugging — adds plan-level path selection.

2026-07-08
eval-judge
Développeurs de logiciels

Score LLM and agent outputs using LLM-as-judge techniques — direct scoring against rubrics or pairwise comparison between two outputs. Includes built-in bias mitigation for position bias, length bias, and self-enhancement bias. Load when the user asks to score an output, judge a response, evaluate against a rubric, compare two outputs, do direct scoring, run pairwise comparison, or says "rate this", "which response is better", "score this against the rubric", "judge this output", "LLM as judge this". Sub-skill of eval-output orchestrator.

2026-07-08
Affichage des 8 principaux skills collectés sur 126 dans ce dépôt.
architecting-story-narrative
Écrivains et auteurs

Builds the macro story structure using the Hero's Journey, fixed anchors, endings, and hidden state logic, and is used when the Story Architect creates the story bible.

2026-03-11
building-fastapi-backend
Développeurs de logiciels

Builds the FastAPI backend, typed schemas, ADK integration, and Cloud Run-ready APIs, and is used when the project needs the server-side foundation for the story system.

2026-03-11
building-react-frontend
Développeurs web

Builds the React and Vite frontend for the motion-comic experience and is used when the project needs the user-facing story UI, choices, voice input, and graceful fallbacks.

2026-03-11
deploying-to-cloud-run
Développeurs de logiciels

Explains and deploys the app to Google Cloud Run with simple language, secrets, CORS, and proof steps, and is used when the hackathon build needs a live Google Cloud deployment.

2026-03-11
designing-story-choices
Artistes en effets spéciaux et animateurs

Designs meaningful moral dilemmas, tracks consequences, and updates hidden state, and is used when the Choice Designer creates decision points for the story.

2026-03-11
designing-voice-and-sound
Techniciens en ingénierie du son

Designs narration scripts, TTS or SSML settings, music cues, and timing plans, and is used when the Voice & Sound Designer prepares scene audio.

2026-03-11
directing-story-scenes
Concepteurs de décors et d'expositions

Directs each story scene into 3–5 comic panels with prose, dialogue, narration beats, and pacing, and is used when the Scene Director converts anchors into playable scenes.

2026-03-11
directing-visual-motion
Producteurs et réalisateurs

Directs visual prompts, GIF motion scripts, cinematography, style consistency, and fallbacks, and is used when the Visual Motion Director prepares render-ready panel imagery and motion for a scene.

2026-03-11
Affichage des 8 principaux skills collectés sur 14 dans ce dépôt.
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