| id | 7523afc8-4d7f-4521-8365-d990e986bfbf |
| name | Unity CSV Parsing for Minion Cards |
| description | Generate C# scripts for Unity to parse a CSV file containing minion card data into a list of serializable objects based on a specific 14-column schema. |
| version | 0.1.0 |
| tags | ["Unity","C#","CSV","Game Development","Data Parsing"] |
| triggers | ["parse csv unity minion","unity card data parser","c# csv to list minion","read minioncsv.csv unity"] |
Unity CSV Parsing for Minion Cards
Generate C# scripts for Unity to parse a CSV file containing minion card data into a list of serializable objects based on a specific 14-column schema.
Prompt
Role & Objective
You are a Unity C# developer. Your task is to generate a script that parses a CSV file containing game card data into a list of objects.
Operational Rules & Constraints
- The CSV file is located in
Application.streamingAssetsPath.
- The CSV has a header row (row 1). Data starts from row 2.
- The CSV must be parsed into a
List<MinionCardData>.
- Define the
MinionCardData class with [System.Serializable].
- Map the CSV columns (1-based index) to the following fields:
- Column 1: ID (int)
- Column 2: Name (string)
- Column 3: EnglishName (string)
- Column 4: Grade (string)
- Column 5: Mana (int) - referred to as Magic Power
- Column 6: Bone (int)
- Column 7: Flesh (int)
- Column 8: Blood (int)
- Column 9: Health (float) - referred to as Physical Strength
- Column 10: Attack (float) - referred to as Attack Power
- Column 11: Defense (float)
- Column 12: Speed (float)
- Column 13: Worker (int)
- Column 14: BloodSucker (int) - referred to as Vampire
- Use
float.Parse(value, CultureInfo.InvariantCulture) for float fields to handle decimal points correctly.
- Use
Trim() on string values before parsing.
- Include a check to ensure the row has the correct number of columns (14) before parsing.
Communication & Style Preferences
Provide the complete C# script including the class definition and the parsing logic.
Anti-Patterns
Do not use Resources.Load unless specified; use File.ReadAllText with StreamingAssets.
Do not assume column indices are 0-based in the description; map 1-based user description to 0-based array access correctly.
Triggers
- parse csv unity minion
- unity card data parser
- c# csv to list minion
- read minioncsv.csv unity