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FSBarV1_Archived
FSBarV1_Archived contient 8 skills collectées depuis EHotwagner, avec une couverture métier par dépôt et des pages de détail sur le site.
Skills dans ce dépôt
Load FSBar assemblies into the FSI MCP server, including the libglfw/libSkiaSharp dlopen preload dance required before any #r. Use when the user wants to poke at FSBar.Viz / FSBar.Client / FSBar.Hub interactively via FSI.
Launch the FSBar Hub GUI (FSBar.Hub.App) with the required display env vars, and document the FSBAR_HUB_* env-var matrix for CI smoke tests, initial tab, auto-launch, screenshotting, and bundled-proxy overrides.
Regenerate committed per-map analysis cache (chokepoints + MapGrid blobs) under bots/trainer/map-cache/*.json. Use after bumping MapCacheFile codeVersion or adding a SupportedMap.
Regenerate FSBar.Proto F# code from proto/highbar/*.proto and proto/hub/scripting.proto via buf generate. Use when a .proto file changed and the committed src/FSBar.Proto/Generated/*.gen.fs files need refreshing.
Regenerate src/FSBar.Viz/UnitLabels.generated.fs — the byte-stable 2- or 3-char label table for every BarData unit. Use after nupkg/BarData.*.nupkg changes or when a new unit appears.
Update a locally-developed NuGet dependency (SkiaViewer, BarData) into FSBarV1 via the upstream pack-dev.sh timestamp-versioned prerelease workflow. Use when user edits a sibling repo and needs the change picked up in FSBarV1.
Start a headless BAR engine REPL in FSI with live SkiaViewer visualization. Restarts FSI, loads Repl.fsx, and opens the module.
Start a graphical (windowed) BAR engine REPL in FSI. Restarts FSI, loads ReplGraphical.fsx, and opens the module.