| name | roblox-lighting |
| description | Lighting service, Atmosphere, post-processing (Bloom, ColorCorrection), day/night cycle. |
| last_reviewed | "2026-05-27T00:00:00.000Z" |
| sources | ["https://github.com/Roblox/creator-docs/blob/main/content/en-us/environment/lighting.md","https://github.com/Roblox/creator-docs/blob/main/content/en-us/environment/atmosphere.md","https://github.com/Roblox/creator-docs/blob/main/content/en-us/environment/post-processing-effects.md"] |
Roblox Lighting & Atmosphere
Use this skill when configuring lighting, atmosphere, time of day, post-processing effects, or creating visual mood for a game.
Quick Reference
Lighting Service
Lighting.ClockTime = 14 -- 0-24 numeric
Lighting.Brightness = 2 -- 0-10, default 2
Lighting.Ambient = Color3.fromRGB(70, 70, 70) -- shadow fill
Lighting.OutdoorAmbient = Color3.fromRGB(128, 128, 128)
Lighting.GlobalShadows = true
Lighting.ShadowSoftness = 0.2 -- 0=sharp, 1=soft
Lighting.Technology = Enum.Technology.Future -- or ShadowMap for mobile
Atmosphere
local atmo = Instance.new("Atmosphere")
atmo.Density = 0.3 -- 0=clear, 1=opaque (keep <0.5)
atmo.Offset = 0.25 -- 0=ground, 1=sky
atmo.Color = Color3.fromRGB(199, 199, 199) -- near fog
atmo.Decay = Color3.fromRGB(92, 92, 92) -- far/horizon
atmo.Glare = 0 -- 0-10
atmo.Haze = 0 -- 0-10
atmo.Parent = Lighting
Post-Processing (all parented to Lighting)
| Effect | Key Properties |
|---|
BloomEffect | Intensity (0-1), Size (px), Threshold (>0.7 recommended) |
ColorCorrectionEffect | Brightness, Contrast, Saturation (-1 to 1), TintColor |
DepthOfFieldEffect | FarIntensity, FocusDistance, InFocusRadius, NearIntensity |
SunRaysEffect | Intensity (0-1), Spread (0-1) |
Day/Night Cycle
local CYCLE_SPEED = 1 -- minutes per full day
task.spawn(function()
while true do
Lighting.ClockTime += (task.wait() / 60) * (24 / CYCLE_SPEED)
if Lighting.ClockTime >= 24 then Lighting.ClockTime -= 24 end
end
end)
Local Lights
| Light | Use | Key Props |
|---|
PointLight | Lamps, torches | Range, Brightness, Color |
SpotLight | Flashlights | Range, Angle, Face |
SurfaceLight | Screens, panels | Range, Angle, Face |
Perf: Limit shadow-casting lights to 4-6 visible. Use Shadows=false on most. Neon material = cheap glow.
Common Pitfalls
- Brightness >3 washes out. Density >0.5 = soup. Max 2-3 post effects.
- Always set some Ambient (not black). ShadowMap on mobile. One CC only.
References
- Mood presets (Day, Golden Hour, Night, Horror, Underwater, Sci-Fi), zone tweens, full examples:
references/full.md