en un clic
cortex-toolkit
cortex-toolkit contient 14 skills collectées depuis etelyatn, avec une couverture métier par dépôt et des pages de détail sur le site.
Skills dans ce dépôt
Use when inspecting skeletal animation assets or authoring sequence skeleton named notifies through UnrealCortex.
Use when setting up Cortex for a project, getting started, refreshing schema, or asking what to do next
Use when creating, modifying, reviewing, debugging, or reparenting Blueprints — structure, graphs, variables, functions, inheritance, best practices
Blueprint-to-C++ migration pipeline with conversational analysis, plan-driven execution, visual progress tracking, and hard gates. Supports --audit, --resume, and --fast (streamlined mode for simple migrations).
Use when the Unreal Editor needs to be started, checked, reconnected, or restarted
Use when placing, organizing, or reviewing actors in a level
Use when generating QA baselines, running scenario-driven gameplay QA, or starting an interactive QA session
Use when creating or reviewing UMG widgets, screens, or UI components
Use when creating, populating, or reviewing DataTables, DataAssets, CurveTables, or StringTables — including balance and integrity checks
Use when building the Unreal Engine project, after modifying C++ source files, or when build errors need diagnosis
Use when creating, updating, reviewing, validating, compiling, or inspecting Unreal StateTree assets through UnrealCortex
Use when creating or reviewing materials, instances, parameter collections, or material graphs
Use when assessing blast radius before breaking changes, or analyzing class architecture and cross-references
Use when running automation tests, checking test results, or after code changes that need verification. Accepts optional domain parameter like cortex-test Data