remix-skills
remix-skills contient 21 skills collectées depuis farworld-labs, avec une couverture métier par dépôt et des pages de détail sur le site.
Skills dans ce dépôt
Generate and add images to a Remix game
Generate and add sprites to a Remix game
Build and publish Remix games with the current Remix toolchain. Use when work touches the official Remix CLI, MCP server, REST publishing APIs, or the @remix-gg/sdk game runtime.
OpenAPI-first endpoint reference for Remix game publishing REST routes
Use the official Remix CLI for authentication, config inspection, game creation, uploads, and analytics. Trigger this skill when a task involves `remix login`, `remix whoami`, `.remix-cli.json`, `REMIX_API_KEY`, or terminal-based game management on Remix.
Quickstart for the official Remix MCP server. Use when configuring or operating `@remix-gg/mcp`, wiring MCP auth, or choosing the right Remix MCP tools and skill resources.
Enable multiplayer support for a Remix game
Open a game in the Remix Studio browser for preview and editing
REST client snippets for Remix agent publishing
Create, update, delete, and integrate Remix shop items. Use when a game needs Bits items, consumables, one-time unlocks, tier unlocks, store icons, or purchase handling in @remix-gg/sdk code.
Upload images, audio, or 3D models as hosted game assets
Upload and validate HTML game code for Remix. Use when creating or updating a draft version through the CLI, MCP tools, or direct REST calls.
Configure and verify authentication for Remix REST, CLI, and MCP workflows. Use when a task needs `REMIX_API_KEY`, `remix login`, stored Remix credentials, or auth troubleshooting.
Reference for the current @remix-gg/sdk runtime. Use when generating or repairing Remix game code, shop item integrations, save-state flows, multiplayer hooks, or host-safe mobile UI behavior.
Build mobile-first 2D browser games with Phaser 3 Arcade Physics
Mobile-first game creation best practices for Remix
Create a new game draft via the Remix API
Glossary of terms used in Remix agent publishing flows
Add save and load game state functionality via RemixSDK
Validation and publish constraints for Remix game submissions
Build lightweight mobile-friendly 3D browser games with Three.js