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agent-skills

agent-skills contient 38 skills collectées depuis fcsouza, avec une couverture métier par dépôt et des pages de détail sur le site.

skills collectés
38
Stars
16
mis à jour
2026-07-13
Forks
2
Couverture métier
9 catégories métier · 100% classifié
explorateur de dépôts

Skills dans ce dépôt

nuvemshop-sdk
Développeurs de logiciels

Prepare, audit, implement, homologate, and publish Nuvemshop/Tiendanube apps. Use when the user needs help with Nuvemshop Partner Portal app creation, public App Store publication, private client distribution, OAuth, scopes, webhooks, API usage, NubeSDK migration or development, Nexo embedded admin apps, Nimbus/design requirements, homologation artifacts, demo videos, FAQ/support docs, billing/publication data, app descriptions, or approval checklists.

2026-07-13
foundry-vtt-module-dev
Développeurs de logiciels

Covers building, extending, debugging, and maintaining Foundry VTT modules for v13+. This skill applies when scaffolding a new module, writing custom Actor/Item types with TypeDataModel, building ApplicationV2 sheets or dialogs, registering hooks or settings, implementing socket communication, extending the canvas with PIXI.js, managing compendium packs, using ActiveEffects, setting up TypeScript with fvtt-types, configuring Vite/Rollup builds, localizing strings, or migrating modules between Foundry versions. Triggers on: "Foundry module", "FVTT", "FoundryVTT", "foundryvtt module", "ApplicationV2", "TypeDataModel", "actor sheet", "module.json", "fvtt-types", "libWrapper", "socketlib", or any task involving Foundry VTT module development.

2026-05-05
foundry-vtt-system-dev
Développeurs de logiciels

Covers building, extending, and maintaining Foundry VTT game systems for v13+. This skill applies when scaffolding a new system, defining Actor/Item types with TypeDataModel, customizing dice mechanics, implementing combat & initiative, building character sheets, handling system data migration, or configuring template.json. Triggers on: "Foundry system", "FVTT system", "system.json", "template.json", "foundryvtt system", "Actor subclass", "Item subclass", "custom dice", "DiceTerm", "system development", "game system", "RPG system", "statusEffects", "hotbarDrop", "custom enricher", "JournalEntryPage", "TokenDocument", or any task involving Foundry VTT system development.

2026-05-05
claude-agent-sdk
Développeurs de logiciels

Build production AI agents with the Claude Agent SDK (TypeScript: @anthropic-ai/claude-agent-sdk, Python: claude-agent-sdk). Use this skill whenever: building programmatic agents with Claude, using query() or ClaudeSDKClient, configuring hooks/subagents/MCP servers/custom tools, setting up permissions or sessions, deploying agents to Docker/CI/CD/cloud, importing @anthropic-ai/claude-agent-sdk or claude-agent-sdk, mentioning 'agent sdk' or 'claude sdk' in a coding context, building autonomous agents that read files/run commands/edit code, or any task involving programmatic Claude Code integration. Even if the user just says 'build an agent' or 'automate with Claude' — use this skill.

2026-04-22
engineering-elevenlabs-sound-music
Développeurs de logiciels

Use when adding audio to a game — SFX generation, adaptive music, voice acting, and audio state machine integration. Covers BOTH ElevenLabs API AND Vertex AI Lyria as user-choosable alternatives for game audio production.

2026-03-25
game-architect
Développeurs de logiciels

Comprehensive game MVP interviewer and planner. Interviews you in progressive groups, researches genre conventions and reference games, then produces an actionable MVP First Draft with starter project files. Use when starting a new game project from scratch.

2026-03-25
game-balance
Développeurs de logiciels

Analyzes a game system against design principles — economy health metrics, difficulty curve, reward schedules, and progression cost curves. Flags imbalances with severity levels. Use after creating an MVP plan with game-architect. Extract the analysis scope (economy/difficulty/progression/rewards/all) from the user's message.

2026-03-25
game-build
Développeurs de logiciels

Builds a game component from the MVP plan — production TypeScript + Vitest tests + mock dependencies + build registry tracking. Extract the component name from the user's message (or "status" to check progress). Requires docs/mvp-first-draft.md — run game-architect first.

2026-03-25
game-expand
Développeurs de logiciels

Adds a new feature to an existing MVP plan — scoped architect interview, scope validation against original plan, and integration into the build sequence. Extract the feature name or description from the user's message. Requires docs/mvp-first-draft.md — run game-architect first.

2026-03-25
game-lore
Développeurs de logiciels

Adds or updates a single world lore entry (faction, location, NPC, or event) — validates against existing lore for consistency, applies the right template, and updates docs/world-lore.md. Extract the entry type (faction/location/npc/event) and name from the user's message.

2026-03-25
game-quest
Développeurs de logiciels

Designs a single quest end-to-end — coherence check, objective tree, quest brief, and registry entry. Extract the quest name from the user's message. Requires docs/world-lore.md and docs/quest-registry.md.

2026-03-25
game-review
Analystes en assurance qualité des logiciels et testeurs

Audits existing game code against design principles — checks server-authority, schema conventions, auth security, payment safety, narrative coherence, and MVP scope drift. Extract the optional component name or path from the user's message (defaults to entire src/). Use after building components or before committing.

2026-03-25
react-animations
Développeurs web

Use when implementing animations, transitions, or motion effects in React apps. Invoke this skill whenever someone asks about animation, transition, motion, framer motion, react spring, GSAP, entrance/exit effects, scroll animation, parallax, gesture, drag, card flip, screen shake, health bar, damage numbers, loading states, page transitions, hover effects, or any element that should move, fade, scale, or respond to interaction — even if they don't use the word "animation".

2026-03-07
openclaw-genie
Administrateurs de réseaux et de systèmes informatiques

Use when the user asks about OpenClaw — installation, configuration, agents, channels, memory, tools, hooks, skills, deployment, Docker, multi-agent, OAuth, gateway, CLI, browser, exec, PDF, voice, secrets, sandboxing, sessions, cron, webhooks, heartbeat, sub-agents, nodes, companion devices, canvas, camera, or messaging platform integration. Also invoke for questions about running OpenClaw agents: memory recall (memory_search), cron scheduling, multi-agent setup, or any openclaw.json behavior. OpenClaw has proprietary configuration syntax (SecretRef, dmPolicy, node.invoke, tool profiles) and CLI commands that require this skill to answer correctly.

2026-03-07
design-game-design-fundamentals
Développeurs de logiciels

Use when designing core game loops, feedback systems, player motivation models, MDA framework analysis, progression curves, difficulty tuning, reward schedules, or any genre-agnostic game design theory.

2026-03-05
design-game-economy-design
Développeurs de logiciels

Use when designing virtual economies, currencies, sink/faucet balance, loot tables, crafting systems, shops, or inflation control. Triggers: economy, currency, sinks, loot, inflation, crafting, shop.

2026-03-05
design-level-design
Artistes en effets spéciaux et animateurs

Use when designing game levels, environments, difficulty curves, pacing, encounter placement, or spatial layouts for any game genre. Triggers: level, pacing, difficulty curve, encounter, environment, spatial design.

2026-03-05
design-procedural-gen
Développeurs de logiciels

Use when implementing procedural content generation, dungeon or map generation, procedural loot tables, world seeds, noise-based terrain, NPC behavior variation, or wave function collapse. Triggers: procedural, dungeon gen, map gen, loot table, world seed, noise, BSP, wave function collapse, randomization.

2026-03-05
design-quest-mission-design
Graphistes

Use when designing quests, missions, objectives, quest trees, or reward structures. Requires quest-narrative-coherence check before any quest creation. Triggers: quest, mission, objectives, quest tree, rewards.

2026-03-05
design-skill-progression-trees
Développeurs de logiciels

Use when designing or implementing skill trees, talent trees, ability progression systems, or unlock graphs. Triggers: skill tree, talent tree, ability tree, progression system, unlock, prestige, node, skill points.

2026-03-05
design-ui-ux-game
Graphistes

Use when designing game UI — HUD patterns, menu systems, onboarding flows, feedback loops, accessibility features, or notification systems. Triggers: HUD, menu, onboarding, accessibility, UI, UX, game interface.

2026-03-05
engineering-betterauth-integration
Développeurs de logiciels

Use when implementing authentication, login flows, OAuth, JWT sessions, or role-based access control (RBAC) for games with BetterAuth. Triggers: auth, login, OAuth, JWT, roles, permissions, RBAC.

2026-03-05
engineering-bullmq-game-queues
Développeurs de logiciels

Use when implementing job queues, matchmaking systems, async game events, delayed jobs, or scheduled tasks with BullMQ. Triggers: queue, matchmaking, async events, jobs, workers, scheduling.

2026-03-05
engineering-game-backend-architecture
Développeurs de logiciels

Use when building game servers, WebSocket connections, room management, game tick loops, or server-authoritative architecture with Elysia. Triggers: game server, WebSocket, rooms, tick loop, server architecture, multiplayer backend.

2026-03-05
engineering-game-state-sync
Développeurs de logiciels

Use when implementing client-server state synchronization, delta compression, optimistic updates, rollback netcode, or real-time game state reconciliation. Triggers: state sync, netcode, delta, rollback, interpolation, prediction.

2026-03-05
engineering-gameplay-analytics
Scientifiques des données

Use when tracking player events, implementing retention analytics, building engagement funnels, measuring D1/D7/D30 retention, or setting up gameplay telemetry. Triggers: analytics, telemetry, events, retention, D1 D7 D30, funnel, engagement, session tracking, player behavior.

2026-03-05
engineering-matchmaking-system
Développeurs de logiciels

Use when implementing player matchmaking, skill-based match selection, lobby systems, queue management, or rank-based grouping. Triggers: matchmaking, lobby, queue, ELO, skill-based, rank, match players, pairing, bracket.

2026-03-05
engineering-postgres-game-schema
Architectes de bases de données

Use when designing game database schemas, player data models, inventory systems, or working with Drizzle ORM and PostgreSQL for games. Triggers: database, schema, Drizzle, players, inventory, leaderboards, game data.

2026-03-05
engineering-redis-game-patterns
Administrateurs de réseaux et de systèmes informatiques

Use when implementing Redis patterns for games — caching, leaderboards, pub/sub messaging, session storage, rate limiting, or ephemeral game state. Triggers: Redis, cache, leaderboard, pub/sub, rate limit, session.

2026-03-05
engineering-stripe-game-payments
Développeurs de logiciels

Use when implementing game payments, in-app purchases, subscriptions, Stripe webhooks, or monetization flows. Triggers: payments, IAP, subscription, Stripe, checkout, webhooks, monetization.

2026-03-05
infrastructure-ci-cd-game
Administrateurs de réseaux et de systèmes informatiques

Use when setting up CI/CD pipelines, GitHub Actions workflows, deployment automation, migration safety, or staging environments for game projects. Triggers: CI/CD, GitHub Actions, deployment, pipeline, staging.

2026-03-05
infrastructure-claude-code-game-workflow
Développeurs de logiciels

Use when starting a game project, choosing which skill to read, or navigating the game-dev skill ecosystem. Entry point for AI agents working on game development. Triggers: workflow, which skill, how to start, game project setup.

2026-03-05
infrastructure-cursor-codex-integration
Développeurs de logiciels

Use when configuring Cursor IDE or OpenAI Codex for game development — .cursorrules files, prompt conventions, context injection. Triggers: cursor, .cursorrules, codex, IDE setup.

2026-03-05
infrastructure-monitoring-game-ops
Administrateurs de réseaux et de systèmes informatiques

Use when implementing game monitoring, structured logging, player telemetry, alerting rules, or performance budgets. Triggers: monitoring, logging, telemetry, alerts, observability, metrics.

2026-03-05
narrative-character-design-narrative
Écrivains et auteurs

Use when creating game characters, NPCs, character arcs, dialogue systems, archetypes, or character bibles. Triggers: character, NPC, dialogue, archetype, character bible, motivation arc.

2026-03-05
narrative-quest-narrative-coherence
Écrivains et auteurs

Use when creating any quest, mission, or story content — enforces the 5-step narrative coherence check: lore validation, conflict detection, quest registry, and contradiction prevention. Triggers: coherence check, lore validation, quest registry, narrative consistency.

2026-03-05
narrative-story-structure-game
Écrivains et auteurs

Use when designing interactive narratives, branching storylines, player agency systems, non-linear story structures, or act frameworks for games. Triggers: branching narrative, player agency, story arc, interactive story, dialogue.

2026-03-05
narrative-worldbuilding
Artistes en effets spéciaux et animateurs

Use when creating game worlds, lore, factions, geography, timelines, or establishing world consistency rules. Genre-agnostic — works for fantasy, sci-fi, modern, or abstract settings. Triggers: lore, factions, geography, world bible, world creation.

2026-03-05