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single-shot-game-generation

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Mis à jour19 juin 2026 à 10:58

End-to-end generator for a complete, playable, visually beautiful game built in one orchestrated multi-agent workflow. Use whenever the user wants a whole game from scratch — "build me a game", "make a 3D/2D/browser game", "generate a complete game", "single-shot a game", "vibe-code a game", or describes a game concept to turn into working software, especially when visual polish matters. The orchestrator writes an immutable contract plus a one-page art-direction style bible, fans the build across parallel implementers (dedicated world/structure/character/fx/lighting/audio art agents), runs a review/verify/fix gauntlet, then runs the game, captures screenshots, and iterates against an art-director judge until it looks great. Trigger even if the user never says "contract", "workflow", or "agents". Do NOT use for small edits to an existing game, a single mechanic or asset, engine/tooling questions, or non-game apps.

Installation

Installer avec Codex ou Claude Copiez ce prompt, collez-le dans Codex, Claude ou un autre assistant, puis laissez-le vérifier la page du skill et l'installer pour vous.

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