| name | robius-event-action |
| description | CRITICAL: Use for Robius event and action patterns. Triggers on:
custom action, MatchEvent, post_action, cx.widget_action,
handle_actions, DefaultNone, widget action, event handling,
事件处理, 自定义动作
|
| risk | unknown |
| source | community |
Robius Event and Action Patterns Skill
Best practices for event handling and action patterns in Makepad applications based on Robrix and Moly codebases.
Source codebases:
- Robrix: Matrix chat client - MessageAction, RoomsListAction, AppStateAction
- Moly: AI chat application - StoreAction, ChatAction, NavigationAction, Timer patterns
Triggers
Use this skill when:
- Implementing custom actions in Makepad
- Handling events in widgets
- Centralizing action handling in App
- Widget-to-widget communication
- Keywords: makepad action, makepad event, widget action, handle_actions, cx.widget_action
Custom Action Pattern
Defining Domain-Specific Actions
use makepad_widgets::*;
#[derive(Clone, DefaultNone, Debug)]
pub enum MessageAction {
React { details: MessageDetails, reaction: String },
Reply(MessageDetails),
Edit(MessageDetails),
Delete(MessageDetails),
OpenContextMenu { details: MessageDetails, abs_pos: DVec2 },
None,
}
#[derive(Clone, Debug)]
pub struct MessageDetails {
pub room_id: OwnedRoomId,
pub event_id: OwnedEventId,
pub content: String,
pub sender_id: OwnedUserId,
}
Emitting Actions from Widgets
impl Widget for Message {
fn handle_event(&mut self, cx: &mut Cx, event: &Event, scope: &mut Scope) {
self.view.handle_event(cx, event, scope);
let area = self.view.area();
match event.hits(cx, area) {
Hit::FingerDown(_fe) => {
cx.set_key_focus(area);
}
Hit::FingerUp(fe) => {
if fe.is_over && fe.is_primary_hit() && fe.was_tap() {
cx.widget_action(
self.widget_uid(),
&scope.path,
MessageAction::Reply(self.get_details()),
);
}
}
Hit::FingerLongPress(lpe) => {
cx.widget_action(
self.widget_uid(),
&scope.path,
MessageAction::OpenContextMenu {
details: self.get_details(),
abs_pos: lpe.abs,
},
);
}
_ => {}
}
}
}
Centralized Action Handling in App
Using MatchEvent Trait
impl MatchEvent for App {
fn handle_startup(&mut self, cx: &mut Cx) {
self.initialize(cx);
}
fn handle_actions(&mut self, cx: &mut Cx, actions: &Actions) {
for action in actions {
if let Some(action) = action.downcast_ref::<LoginAction>() {
match action {
LoginAction::LoginSuccess => {
self.app_state.logged_in = true;
self.update_ui_visibility(cx);
}
LoginAction::LoginFailure(error) => {
self.show_error(cx, error);
}
}
continue;
}
if let MessageAction::OpenContextMenu { details, abs_pos } =
action.as_widget_action().cast()
{
self.show_context_menu(cx, details, abs_pos);
;
}
action.() {
(AppStateAction::(room)) => {
.app_state.selected_room = (room.());
;
}
(AppStateAction::NavigateToRoom { destination }) => {
.(cx, destination);
;
}
_ => {}
}
action.() {
(ModalAction::Open { kind }) => {
.ui.(ids!(my_modal)).(cx);
;
}
(ModalAction::Close { was_internal }) => {
*was_internal {
.ui.(ids!(my_modal)).(cx);
}
;
}
_ => {}
}
}
}
}
{
(& , cx: & Cx, event: &Event) {
.(cx, event);
= & Scope::(& .app_state);
.ui.(cx, event, scope);
}
}
Action Types
Widget Actions (UI Thread)
Emitted by widgets, handled in the same frame:
cx.widget_action(
self.widget_uid(),
&scope.path,
MyAction::Something,
);
if let MyAction::Something = action.as_widget_action().cast() {
}
if let Some(uid) = action.as_widget_action().widget_uid() {
if uid == my_expected_uid {
if let MyAction::Something = action.as_widget_action().cast() {
}
}
}
Posted Actions (From Async)
Posted from async tasks, received in next event cycle:
Cx::post_action(DataFetchedAction { data });
SignalToUI::set_ui_signal();
if let Some(action) = action.downcast_ref::<DataFetchedAction>() {
self.process_data(&action.data);
}
Global Actions
For app-wide state changes:
cx.action(NavigationAction::GoBack);
if let Some(NavigationAction::GoBack) = action.downcast_ref() {
self.navigate_back(cx);
}
Event Handling Patterns
Hit Testing
impl Widget for MyWidget {
fn handle_event(&mut self, cx: &mut Cx, event: &Event, scope: &mut Scope) {
let area = self.view.area();
match event.hits(cx, area) {
Hit::FingerDown(fe) => {
cx.set_key_focus(area);
}
Hit::FingerUp(fe) => {
if fe.is_over && fe.is_primary_hit() {
if fe.was_tap() {
}
if fe.was_long_press() {
}
}
}
Hit::FingerMove(fe) => {
}
Hit::FingerHoverIn(_) => {
self.animator_play(cx, id!(hover.on));
}
Hit::FingerHoverOut(_) => {
self.animator_play(cx, id!(hover.off));
}
Hit::FingerScroll(se) => {
}
_ => {}
}
}
}
Keyboard Events
fn handle_event(&mut self, cx: &mut Cx, event: &Event, scope: &mut Scope) {
if let Event::KeyDown(ke) = event {
match ke.key_code {
KeyCode::Return if !ke.modifiers.shift => {
self.submit(cx);
}
KeyCode::Escape => {
self.cancel(cx);
}
KeyCode::KeyC if ke.modifiers.control || ke.modifiers.logo => {
self.copy_to_clipboard(cx);
}
_ => {}
}
}
}
Signal Events
For handling async updates:
fn handle_event(&mut self, cx: &mut Cx, event: &Event, scope: &mut Scope) {
if let Event::Signal = event {
while let Some(update) = PENDING_UPDATES.pop() {
self.apply_update(cx, update);
}
}
}
Action Chaining Pattern
Widget emits action → Parent catches and re-emits with more context:
cx.widget_action(
self.widget_uid(),
&scope.path,
ItemAction::Selected(item_id),
);
if let ItemAction::Selected(item_id) = action.as_widget_action().cast() {
cx.widget_action(
self.widget_uid(),
&scope.path,
ListAction::ItemSelected {
list_id: self.list_id.clone(),
item_id,
},
);
}
Best Practices
- Use
DefaultNone derive: All action enums must have a None variant
- Use
continue after handling: Prevents unnecessary processing
- Downcast pattern for async actions: Posted actions are not widget actions
- Widget action cast for UI actions: Use
as_widget_action().cast()
- Always call
SignalToUI::set_ui_signal(): After posting actions from async
- Centralize in App::handle_actions: Keep action handling in one place
- Use descriptive action names:
MessageAction::Reply not MessageAction::Action1
Reference Files
references/action-patterns.md - Additional action patterns (Robrix)
references/event-handling.md - Event handling reference (Robrix)
references/moly-action-patterns.md - Moly-specific patterns
- Store-based action forwarding
- Timer-based retry pattern
- Radio button navigation
- External link handling
- Platform-conditional actions (#[cfg])
- UiRunner event handling