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rust-gpu-discipline

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Mis à jour31 mai 2026 à 12:49

Use this skill aggressively any time the work involves Rust code that touches GPU compute — including ferrotorch (and ferrotorch-* crates), burn, candle, wgpu-rs, cubecl, cudarc, or any project involving CUDA, ROCm, Metal, Vulkan, WGPU, cuBLAS, PTX, WGSL, or kernel dispatch. Trigger on any mention of `.cuda()`, `Device::Cuda(_)`, `.to_device()`, kernel launches, tensor ops, autograd backward passes, JIT codegen, or "GPU acceleration" in a Rust context. Also trigger when the user names a Rust GPU/ML project (ferrotorch, ferray, burn, candle) or asks to implement, port, optimize, or debug compute kernels. This skill exists because the model otherwise systematically defaults to CPU implementations, stubs out GPU code paths, and reports "done" while the work secretly executes on CPU. Use this skill to enforce pre-flight planning, the forbidden-pattern checklist, mechanical verification, and honest reporting so that GPU work actually lands on the GPU.

Installation

Installer avec Codex ou Claude Copiez ce prompt, collez-le dans Codex, Claude ou un autre assistant, puis laissez-le vérifier la page du skill et l'installer pour vous.

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