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software-design-principles

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Mis à jour17 juin 2026 à 17:45

Software design principles for the AI era — SOLID reframed as heuristics in service of balanced coupling (managing knowledge flow between components), plus the agent-as-consumer lens. Covers single responsibility, open/closed, Liskov substitution, interface segregation, dependency inversion, low coupling / high cohesion, integration strength vs distance vs volatility, and why generation speed raises the stakes. Triggers: applying or reviewing SOLID, deciding whether to introduce an abstraction, reducing coupling, improving cohesion, designing module/interface boundaries, designing a surface an AI agent will consume, judging whether a design will accrue debt under fast code generation. Use up-front during architecture and design, not only during refactoring.

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