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gesslar
Profil créateur GitHub

gesslar

Vue par dépôt de 38 skills collectés dans 3 dépôts GitHub.

skills collectés
38
dépôts
3
mis à jour
2026-07-29
explorateur de dépôts

Dépôts et skills représentatifs

lpc-review
Analystes en assurance qualité des logiciels et testeurs

Review standard for Oxidus changes — what qualifies as a finding, how scope is bounded, the evidence required before asserting a failure mode, and the LPC/FluffOS semantics most often mistaken for defects. Consult before reviewing, critiquing, or reporting findings on any LPC change, diff, or pull request.

2026-07-29
lpc-coding-style
Développeurs de logiciels

LPC coding style and formatting conventions for this project. Consult when writing or modifying any LPC code — covers spacing, indentation, braces, naming, control flow, and idiomatic patterns.

2026-07-26
lpcdoc
Développeurs de logiciels

LPCDoc comment block generation guide. Consult when writing or updating documentation headers for LPC functions, classes, and modules.

2026-07-26
daemon-creation
Développeurs de logiciels

Create and modify daemons for Oxidus. Covers inheriting STD_DAEMON, the setup chain, persistence (setPersistent/saveData/restore_data), preloading, SWAP_D for reload-safe data, logging with EXT_LOG, and the teardown chain.

2026-07-23
lpml
Développeurs de logiciels

LPML (LPC Markup Language) specification reference. Consult when reading, writing, editing, or validating .lpml files. Covers syntax, data types, string concatenation, spacey keys, file includes, multiline folding, and all extensions over JSON5.

2026-07-19
npc-creation
Développeurs de logiciels

Create and modify NPCs and monsters for Oxidus. Covers code-based NPCs (STD_NPC), data-driven monsters (virtual_setup, LPML), set_level, race modules, body parts, heartbeat optimization, combat memory, loot/coin tables, utility-AI decisions, and the virtual compile flow.

2026-07-19
buff-system
Développeurs de logiciels

Understand and work with the boon/curse (buff/debuff) system in Oxidus. Covers boon and curse application, class/type structure, stacking, expiration, querying effective values, and integration with attributes, vitals, and skills.

2026-07-19
equipment
Développeurs de logiciels

Understand and work with the equipment system in Oxidus. Covers weapons (hands, damage coefficient, damage type), armour (AC, defense mappings), clothing, body slots, the equip/unequip dispatch, combat integration, and creating new equipment items.

2026-07-19
Affichage des 8 principaux skills collectés sur 36 dans ce dépôt.
3 dépôts affichés sur 3
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