| name | design-prompt-claymorphism |
| description | Use when the user wants a landing page, interface, or visual system in the Clay style from Design Prompts, or explicitly asks for claymorphism, clay |
Design Prompt Claymorphism
Overview
Use this skill when the user wants the Clay aesthetic. Keep the target product's content and requirements intact, then translate this style into the requested stack or artifact.
A hyper-realistic 3D aesthetic simulating soft, inflatable clay objects with multi-layered shadow stacks, vibrant candy-store colors, tactile micro-interactions, and organic floating ambient elements that create a premium, playful digital toy experience.
Read references/style.md before implementation whenever the task depends on this aesthetic.
When to Use
- Requests for the Clay style or close synonyms tied to this aesthetic
- New landing pages, marketing sites, dashboards, or polished visual explorations
- Re-skinning an existing page while preserving the user's IA and content
Working Rules
- Treat the style as direction, not as a literal Acme clone.
- Preserve accessibility, responsive behavior, and existing product constraints.
- If the task lives inside an existing design system, adapt this style without breaking local patterns.
Prompt Starter
- Design a [surface] for [brand or product] in the "Clay" style.
- Keep the visual system light-first with #F472B6 as the anchor accent.
- Use a clean sans-led hierarchy with confident sizing.
- Start from these section archetypes when relevant: hero, stats, features, how-it-works, benefits, pricing, testimonials, faq, blog, footer.
- Translate the style to the user's domain and copy; do not recreate the Acme demo literally.
- Preserve any existing product constraints, content model, and accessibility requirements.