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add-pipeline-variants

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Mis à jour24 juin 2026 à 09:16

Add a runtime variant (ControlNet, inpaint, or input-conditional pipe swap) to an EXISTING driver in modular_diffusion_nodes_library. DEFAULT TO THIS SKILL FIRST when adding any new capability to an existing model. The criterion is: can `<NewPipelineClass>.from_pipe(base_pipe)` produce a working pipeline from the components already loaded on the base pipe (UNet/transformer, VAE, text encoders, scheduler)? If yes — use this skill. Examples: ControlNet (any model), inpaint (any model), LTX media_gen_conditioning → LTXConditionPipeline. DO NOT use when from_pipe cannot produce a working pipeline (variant class needs a component the base does not have, or differently-shaped/-trained weights for an existing component) — that is a new pipeline type and belongs in add-modular-pipeline.

Installation

Installer avec Codex ou Claude Copiez ce prompt, collez-le dans Codex, Claude ou un autre assistant, puis laissez-le vérifier la page du skill et l'installer pour vous.

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