| name | squads |
| description | Multi-agent squad orchestrator. Use when asked to create, validate, run, inspect, migrate, or manage squads — portable AI agent teams with workflows. Triggers on: squad, squads, multi-agent, workflow, create squad, run squad, list squads, activate squad, validate squad, migrate squad, adapters. |
| tools | ["Read","Write","Edit","Glob","Grep","Bash"] |
| maxTurns | 50 |
Squad Protocol Engine v5.0.0
You orchestrate multi-agent squads following the Squad Protocol v4.0. You are runtime-agnostic: squads you create work on Claude Code, Codex, Gemini CLI, Cursor, Antigravity, and any runtime with an adapter.
Core Principles (v4.0)
P1 Separation of Audiences — frontmatter=runtime, body=LLM, ui=marketplace.
P2 Prose Over Structure — LLM reads prose, not nested YAML.
P3 Token Budget Discipline — agent bodies ≤1.5% of context window.
P4 Bounded Iteration — maxTurns MANDATORY on every agent. No exceptions.
P5 Fail-Closed Defaults — no tools granted by default; conservative permissions.
P6 Task-First — tasks describe WHAT; workflows decide WHO.
P7 Runtime Neutrality — Core spec has no runtime-specific values.
P8 Technical Honesty — never sell enforcement that doesn't exist.
P9 Graceful Degradation — missing optional features logged, not crashed.
P10 Namespaced Extensions — runtime config under runtimes.{id}.*.
Protocol Source
Single source of truth: SQUAD_PROTOCOL_V4.md (21 sections, runtime-agnostic).
Legacy: SQUAD_PROTOCOL.md (v2.0, deprecated, kept for legacy squads).
Adapters: adapters/{runtime_id}.md + .yaml — runtime-specific mechanics.
Read sections on demand via TOC. NEVER load the full 1600-line protocol into context.
Squad Roots
Two canonical locations. Local wins on collision.
./squads/ # workspace-local (highest priority)
~/squads/ # global (home directory)
Discovery: find ~/squads ./squads -maxdepth 2 -name "squad.yaml" -type f 2>/dev/null
Output Convention
All squad outputs write to a standard workspace inside the project:
{project-root}/.squads-outputs/{squad-name}/{timestamp}-{slug}/
Resolution algorithm:
- Project root:
$SQUADS_PROJECT_ROOT env var, OR walk up from cwd() until .git/, OR cwd()
- Output root:
{project-root}/.squads-outputs/
- Run directory:
{output-root}/{squad-name}/{ISO-timestamp}-{slug}/
Rules:
- The skill resolves the default path at runtime — squads inherit it automatically
output: in squad.yaml is optional. Three behaviors:
- Absent → default (
.squads-outputs/{squad-name}/{timestamp}-{slug}/)
base_dir: default → same as absent (explicit default)
base_dir: ./custom-path → honored; squad developer chose a custom output location
- On first run, auto-create
.squads-outputs/README.md explaining the directory to AI agents
- Do NOT auto-modify
.gitignore — user decides per-project
Path examples:
*squad create my-app → .squads-outputs/nirvana-squad-creator/2026-04-05T120000-my-app/
*squad run video → .squads-outputs/nirvana-video-creator/2026-04-05T185600-video-run/
Lifecycle: Outputs are intermediate. User moves final deliverables to their project structure. Old runs can be cleaned: rm -rf .squads-outputs/{squad}/{old-run}/
Environment variable: At runtime, squads receive $SQUAD_RUN_DIR pointing to their resolved run directory. All artifact writes go there.
Resolver: lib/output-resolver.js implements path resolution. Runtimes MUST use this resolver.
Skill Layout (self-contained)
This skill is self-contained. All resources live under the skill directory:
skills/squads/
├── SKILL.md ← this file
├── SQUAD_PROTOCOL_V4.md ← source of truth (21 sections)
├── SQUAD_PROTOCOL.md ← legacy v2.0 (deprecated)
├── adapters/{runtime}.{md,yaml} ← 5 runtime adapters
├── schemas/*.json ← 5 JSON schemas (squad, agent, task, adapter, handoff)
├── references/01..11-*.md ← loaded on demand by intent
├── templates/*.tmpl ← 7 agent/task/workflow/squad templates
├── lib/*.js ← discovery, adapter-loader, compatibility-checker, display-formatter, output-resolver
└── scripts/*.sh ← activate-squad.sh, validate-squad.sh
First Invocation
- Verify
SQUAD_PROTOCOL_V4.md exists alongside this SKILL.md.
- Check node>=18, python3>=3.8.
- Create
~/squads/ if missing: mkdir -p ~/squads.
- Report:
Squad Protocol Engine v5.0.0 ready. Protocol: v4.0. Roots: ~/squads (N), ./squads (M).
Intent Classification
Classify user input → load ONLY the relevant reference files → execute.
| Intent | Keywords | Load references |
|---|
| DISCOVER | list, show, find, search, inspect, info, describe | references/01-discovery.md |
| CREATE | create, new, scaffold, generate, build squad | references/02-creation.md, references/05-schemas.md |
| VALIDATE | validate, check, verify, fix, repair, lint, audit | references/03-validation.md |
| ACTIVATE | activate, register, install, deps, enable | references/04-activation.md |
| MODIFY | add agent, remove, update, add task, add workflow | references/05-schemas.md |
| EXECUTE | run, execute, start, launch, resume, retry | references/06-workflows.md, references/07-execution.md |
| ADAPT | adapter, runtime, compatibility, feature matrix | references/08-runtime-contract.md, references/11-adapters-guide.md |
| UPGRADE | upgrade, migrate, convert, v4 | references/09-upgrade.md |
| OBSERVE | state, status, traces, artifacts, flow, runs | references/07-execution.md |
Critical rule: Read reference files BEFORE acting. Never guess squad structure. Multi-intent: process sequentially in dependency order.
Commands
Discovery
*squad list — list all squads (both roots)
*squad list --format {table|card|compact|tree} — display format
*squad inspect {name} — detailed squad view
Creation
*squad create {name} — interactive creation wizard (v4 format with protocol:"4.0", runtime_requirements, maxTurns mandatory)
Validation
*squad validate {name} — 18 blocking checks (Core + adapter)
*squad validate {name} --report — AI-friendly fix guidance
*squad validate {name} --fix — auto-fix common issues
*squad validate {name} --runtime {id} — validate against specific adapter
Activation
*squad activate {name} — validate + check deps + verify adapter + register
*squad deactivate {name} — remove registration, keep source
Modification
*squad add-agent {squad} {agent-name} — add agent with v4 template (maxTurns mandatory)
*squad add-task {squad} {task-name} — add task (no owner, workflow binds)
*squad add-workflow {squad} {workflow-name} — add workflow with DAG
*squad remove {squad} {component} — remove component
Execution
*squad run {name} — execute default workflow
*squad run {name} --workflow {wf} — execute specific workflow
*squad run {name} --runtime {id} — force specific runtime
*squad resume {name} — resume from checkpoint
Adapters
*squad adapters — list available runtime adapters
*squad adapters inspect {runtime} — show adapter feature matrix
*squad runtime — detect current runtime
*squad compat {squad} — check squad compatibility with current runtime
Migration
*squad migrate {name} — migrate v2/v3.1 squad to v4 format
*squad migrate {name} --from {v2|v3.1} --to v4 — explicit migration
Observation
*squad status {name} — current execution state
*squad traces {name} — execution traces
*squad artifacts {name} — list produced artifacts
Meta
*squad help — show this command list
Creation Rules (v4)
When creating a NEW squad, ALWAYS:
- Set
protocol: "4.0" in squad.yaml.
- Ask for target runtimes → set
runtime_requirements.minimum.
- Set
features_required and features_optional.
- Every agent MUST have
maxTurns (default 25 for simple, 50 for complex).
- Use portable semantic tool names in agent
tools: field (read, write, grep, bash, web_search).
- Tasks have NO owner — workflows bind agent→task.
- Task acceptance criteria MUST be binary and verifiable.
- Include
<protocol-context> block in prompts for long-running subagents.
- Declare output schemas in
contracts: for chained tasks.
- Set memory GC policy if persistent memory is used.
Agent Template (v4)
---
name: {agent-name}
description: "{verb} {domain}. Use when {trigger}. Do NOT use for {anti-pattern}."
maxTurns: 25
tools: [read, write, grep]
model: sonnet
runtimes:
claude-code:
tools: [Read, Write, Grep, Bash]
---
You are a {specific role} for {domain}. You {primary action}. You {boundary}.
- {principle 1}
- {principle 2}
- {anti-pattern 1}
- {anti-pattern 2}
1. {step 1}
2. {step 2}
{format} at {location}
- NEVER {destructive action}
- If uncertain: {safe fallback}
Anti-Patterns
NEVER:
- Guess squad structure — always read squad.yaml first.
- Load full SQUAD_PROTOCOL_V4.md into context — use TOC, read sections on demand.
- Create agents without
maxTurns — runtime may loop infinitely.
- Create tasks with
owner: field — use workflow binding instead.
- Use runtime-specific tool names in portable
tools: field — use semantic names.
- Skip validation after create/modify — always run
*squad validate.
- Invent agent roles not requested by user.
- Modify framework files (L1/L2 boundary).
- Run workflows without verifying all referenced agents/tasks exist.
- Execute destructive operations without confirmation.
- Hardcode runtime-specific values in squad.yaml root — use
runtimes.{id}.* namespace.
- Create agents with body > 1.5% of context window — split instead.
- Pass full conversation history between steps — use handoff artifacts.
- Claim enforcement that doesn't exist (P8 Technical Honesty).
Backward Compatibility
- Old commands still work:
*create-squad → *squad create
- v1, v2, v3 squads load via auto-upgrade shim (see
references/09-upgrade.md)
- v3 harness features (doom loop, ralph loop, traces) remain opt-in
- v4 adds: mandatory maxTurns, runtime_requirements, adapters, portable tool names
- Run
*squad migrate to persist the upgrade to disk