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hm64-decomp
hm64-decomp contient 2 skills collectées depuis harvestwhisperer, avec une couverture métier par dépôt et des pages de détail sur le site.
Skills dans ce dépôt
Use when writing, editing, or generating HM64 cutscene DSL scripts (.cutscene files), or when adding a brand-new cutscene bank to the game (source-build modding on `dev` / `dev-qol`). Covers bytecode opcodes, DSL syntax, transpiler directives, built-in constants, common cutscene patterns, and the spec / C-array / index-header wiring needed to make a new cutscene reachable in-game. Trigger on mentions of cutscene DSL, .cutscene files, cutscene bytecode, cutscene scripting, adding a new cutscene, or wiring up a new cutscene bank.
Use when the user wants to mod Harvest Moon 64 music — converting a MIDI to the game's `.seq` format, replacing an existing in-game song, adding a brand-new song to the ROM, patching a built `hm64.z64` in place, or parsing/inspecting an existing `.seq` file. Trigger proactively whenever the user mentions MIDI→HM64 conversion, `.seq` files, `tools/modding/music/`, `insert_song.py`, `mozart-sample.mid`, "replace the spring theme", "swap out a song", "add custom music", "General MIDI mapping", "sequence looping", "patch the ROM with a new song", or any variant that would plausibly be handled by the modding music tooling. Do NOT use this skill for questions about the runtime audio C code in `src/system/audio.c` or for sound-effect/wave-table work — those are not handled by these tools.