| name | uloop-compile |
| description | Compile the Unity project and report errors/warnings. Use after C# edits or when a full Domain Reload compile is needed. |
uloop compile
Execute Unity project compilation.
Usage
uloop compile [--force-recompile <true|false>] [--wait-for-domain-reload <true|false>]
Parameters
| Parameter | Type | Default | Description |
|---|
--force-recompile | boolean value | false | Force full recompilation (triggers Domain Reload). Pass true or false; bare flags are not accepted. |
--wait-for-domain-reload | boolean value | false | Wait until Domain Reload completes before returning. Pass true or false; bare flags are not accepted. |
Global Options
| Option | Description |
|---|
--project-path <path> | Optional. Use only when the target Unity project is not the current directory. |
Examples
uloop compile
uloop compile --force-recompile true
uloop compile --force-recompile true --wait-for-domain-reload true
uloop compile --force-recompile false --wait-for-domain-reload true
Output
Returns JSON:
Success: boolean
ErrorCount: number
WarningCount: number
Troubleshooting
Diagnose the failure mode before retrying.
Stale lock files (CLI hangs or shows "Unity is busy" while Unity Editor is running):
uloop fix
This removes any leftover lock files (compiling.lock, domainreload.lock, serverstarting.lock) from the Unity project's Temp directory. Then retry uloop compile.
Unity Editor not running (CLI returns a connection failure and no Unity process is alive):
uloop launch
uloop launch auto-detects the project at the current working directory and opens it in the matching Unity Editor version. After Unity finishes launching, retry uloop compile.