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SplitShift-2D-Action-Platformer
SplitShift-2D-Action-Platformer contient 6 skills collectées depuis javecilla, avec une couverture métier par dépôt et des pages de détail sur le site.
Skills dans ce dépôt
Toolkit for creating traps, hazards, and environmental dangers in Split Shift. Use when adding saw blades, spike pits, instant-death zones, or moving hazards.
Toolkit for integrating animation events, state machines, and animation-driven logic in Split Shift. Use when working with Animator controllers, animation clips, or animation-triggered gameplay events.
Toolkit for modifying UI components in Split Shift—HUD elements, menus, canvases, buttons, and overlays. Use when working on any visual interface element.
Toolkit for generating new enemy AI in Split Shift. Use when asked to create an enemy, scaffold a mob, or implement an antagonist.
Runbook for modifying global controllers (GameManager, HUDManager, PlayerManager, etc.) in Split Shift.
Use when adding features, refactoring, or updating the PlayerBehavior controller for Jax and Axel.